Building a Real-time Chat Application
Develop a fully functional real-time chat application to solidify your understanding of WebSockets and Socket.IO.
Building a Real-time Chat Application is a free Node.js Backend Development Bootcamp lesson on CoddyKit — lesson 5 of 6. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Node.js Backend Development Bootcamp learning path, one of 6 lessons in the course, and your progress syncs across the web and the CoddyKit app.
Build a Real-time Chat App
Welcome! In this lesson, we'll bring together your knowledge of WebSockets and Socket.IO to build a practical real-time chat application.
This hands-on project will solidify your understanding of how clients and servers communicate instantly, making live interactions possible.
Server Setup: Express & Socket.IO
First, let's set up our Node.js server using Express and integrate Socket.IO. This foundation will handle our HTTP requests for serving the HTML page and establish real-time WebSocket connections.
Remember to install dependencies: npm install express socket.io
const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
const app = express();
const server = http.createServer(app);
const io = new Server(server);
// Serve our HTML file
app.get('/', (req, res) => {
res.sendFile(__dirname + '/index.html');
});
// Listen for new Socket.IO connections
io.on('connection', (socket) => {
console.log('A user connected');
});
// Start the server
server.listen(3000, () => {
console.log('Listening on *:3000');
});Handling User Connections
When a client successfully connects to our Socket.IO server, a 'connection' event is emitted. Similarly, when a client closes their browser or loses connection, a 'disconnect' event occurs.
These events allow us to track who is currently online.
const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
const app = express();
const server = http.createServer(app);
const io = new Server(server);
app.get('/', (req, res) => {
res.sendFile(__dirname + '/index.html');
});
io.on('connection', (socket) => {
console.log('A user connected');
// Listen for client disconnections
socket.on('disconnect', () => {
console.log('User disconnected');
});
});
server.listen(3000, () => {
console.log('Listening on *:3000');
});Broadcasting Chat Messages
For a chat application, when one user sends a message, it needs to be seen by all other connected users. We achieve this by listening for a 'chat message' event from a client and then using io.emit() to broadcast it to everyone.
const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
const app = express();
const server = http.createServer(app);
const io = new Server(server);
app.get('/', (req, res) => {
res.sendFile(__dirname + '/index.html');
});
io.on('connection', (socket) => {
console.log('A user connected');
// Listen for 'chat message' from this client
socket.on('chat message', (msg) => {
console.log('message: ' + msg);
io.emit('chat message', msg); // Broadcast to all connected clients
});
socket.on('disconnect', () => {
console.log('User disconnected');
});
});
server.listen(3000, () => {
console.log('Listening on *:3000');
});Client-Side HTML Structure
Now, let's create a simple index.html file. This will be the user interface for our chat application. It needs an input field to type messages and a list (<ul>) to display them.
Crucially, include the Socket.IO client library script via /socket.io/socket.io.js!
<!DOCTYPE html>
<html>
<head>
<title>CoddyKit Chat</title>
<style>
body { margin: 0; padding-bottom: 3rem; font-family: sans-serif; }
#form { background: rgba(0, 0, 0, 0.15); padding: 0.25rem; position: fixed; bottom: 0; left: 0; right: 0; display: flex; height: 3rem; box-sizing: border-box; backdrop-filter: blur(10px); }
#input { border: none; padding: 0 1rem; flex-grow: 1; border-radius: 2rem; margin: 0.25rem; }
#input:focus { outline: none; }
#form > button { background: #333; border: none; padding: 0 1rem; margin: 0.25rem; border-radius: 3px; outline: none; color: #fff; }
#messages { list-style-type: none; margin: 0; padding: 0; }
#messages > li { padding: 0.5rem 1rem; }
#messages > li:nth-child(odd) { background: #eee; }
</style>
</head>
<body>
<ul id="messages"></ul>
<form id="form">
<input id="input" autocomplete="off" /><button>Send</button>
</form>
<script src="/socket.io/socket.io.js"></script>
<!-- Client-side JavaScript will go here -->
</body>
</html>Client: Sending & Receiving Messages
Now, we add JavaScript to our index.html. This script will:
- Connect to the Socket.IO server.
- Emit a
'chat message'event when the form is submitted. - Listen for incoming
'chat message'events and display them.
The io() function automatically connects to the server where the script is served from.
<!-- ... (inside index.html, before </body>) ... -->
<script src="/socket.io/socket.io.js"></script>
<script>
const socket = io(); // Connect to the Socket.IO server
const form = document.getElementById('form');
const input = document.getElementById('input');
const messages = document.getElementById('messages');
// Send message when form is submitted
form.addEventListener('submit', (e) => {
e.preventDefault(); // Prevent page reload
if (input.value) {
socket.emit('chat message', input.value); // Emit event to server
input.value = ''; // Clear input field
}
});
// Listen for incoming messages and display them
socket.on('chat message', (msg) => {
const item = document.createElement('li');
item.textContent = msg;
messages.appendChild(item);
window.scrollTo(0, document.body.scrollHeight);
});
</script>
</body>
</html>Adding User Nicknames (Server)
To make the chat more personal, let's add user nicknames. On the server, we can store a nickname for each connected socket. We'll introduce a new event, 'set nickname', for clients to send their chosen name.
This nickname will then be included with their messages.
const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
const app = express();
const server = http.createServer(app);
const io = new Server(server);
app.get('/', (req, res) => {
res.sendFile(__dirname + '/index.html');
});
io.on('connection', (socket) => {
let nickname = 'Anonymous'; // Default nickname for new connections
socket.on('set nickname', (name) => {
nickname = name;
console.log(`${nickname} connected`);
io.emit('chat message', `${nickname} joined the chat`);
});
socket.on('chat message', (msg) => {
io.emit('chat message', `${nickname}: ${msg}`); // Prepend nickname to message
});
socket.on('disconnect', () => {
console.log(`${nickname} disconnected`);
io.emit('chat message', `${nickname} left the chat`);
});
});
server.listen(3000, () => {
console.log('Listening on *:3000');
});Client: Setting & Displaying Nicknames
On the client side, we need to ask the user for a nickname when they first connect and then emit this to the server using our new 'set nickname' event. We'll also update the client-side display to show messages with the sender's nickname.
<!-- ... (inside index.html, before </body>) ... -->
<script src="/socket.io/socket.io.js"></script>
<script>
const socket = io();
const form = document.getElementById('form');
const input = document.getElementById('input');
const messages = document.getElementById('messages');
// Prompt for nickname on connection
let nickname = prompt('Please enter your nickname:');
if (!nickname) nickname = 'Guest' + Math.floor(Math.random() * 1000);
socket.emit('set nickname', nickname); // Send nickname to server
form.addEventListener('submit', (e) => {
e.preventDefault();
if (input.value) {
socket.emit('chat message', input.value);
input.value = '';
}
});
socket.on('chat message', (msg) => {
const item = document.createElement('li');
item.textContent = msg;
messages.appendChild(item);
window.scrollTo(0, document.body.scrollHeight);
});
</script>
</body>
</html>Tracking Online Users (Bonus)
To enhance our chat, let's add a feature to display who is currently online. The server can maintain a Set of active nicknames and broadcast this list whenever a user connects or disconnects.
Clients will listen for an 'online users' event to update their UI.
const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
const app = express();
const server = http.createServer(app);
const io = new Server(server);
app.get('/', (req, res) => {
res.sendFile(__dirname + '/index.html');
});
const onlineUsers = new Set(); // Store nicknames
io.on('connection', (socket) => {
let nickname = 'Anonymous';
socket.on('set nickname', (name) => {
nickname = name;
onlineUsers.add(nickname);
io.emit('chat message', `${nickname} joined the chat`);
io.emit('online users', Array.from(onlineUsers)); // Broadcast updated user list
});
socket.on('chat message', (msg) => {
io.emit('chat message', `${nickname}: ${msg}`);
});
socket.on('disconnect', () => {
onlineUsers.delete(nickname);
io.emit('chat message', `${nickname} left the chat`);
io.emit('online users', Array.from(onlineUsers)); // Broadcast updated user list
});
});
server.listen(3000, () => {
console.log('Listening on *:3000');
});Chat App Workflow Check
Consider the complete flow of a message in our Socket.IO chat application, from one client sending it to all other clients receiving it.
Which of the following steps are essential for this real-time communication to occur?
Recap: Building a Chat App
Congratulations! You've successfully built a functional real-time chat application using Node.js, Express, and Socket.IO.
- We set up the server to handle WebSocket connections and HTTP requests.
- We implemented broadcasting to send messages to all connected users instantly.
- We created a client-side interface to send and receive messages dynamically.
- We enhanced the chat with user nicknames and real-time online user tracking.
This project demonstrates the power of WebSockets and Socket.IO for creating interactive, live experiences.
Frequently asked questions
Is the “Building a Real-time Chat Application” lesson free?
Yes — the full text of “Building a Real-time Chat Application” is free to read here on the web, and the Node.js Backend Development Bootcamp course includes 6 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Node.js Backend Development Bootcamp course, upgrade to CoddyKit PRO.
What will I learn in “Building a Real-time Chat Application”?
Develop a fully functional real-time chat application to solidify your understanding of WebSockets and Socket.IO. You practise Node.js Backend Development Bootcamp with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Node.js Backend Development Bootcamp?
No prior experience is required. Node.js Backend Development Bootcamp on CoddyKit is structured for beginners through advanced learners; this is — lesson 5 of 6, so you can start here or from the beginning and move at your own pace.
How long does the “Building a Real-time Chat Application” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Node.js Backend Development Bootcamp lesson?
Yes. Every Node.js Backend Development Bootcamp lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Introduction to WebSockets
- WebSockets with NestJS
- Implementing Socket.IO in Node.js
- Gateway Configuration
- Building a Real-time Chat Application
- Real-time Chat Application