onMount: Running After Render
Execute code after the component has been added to the DOM.
onMount: Running After Render is a free Sveltejs Academy lesson on CoddyKit — lesson 1 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Sveltejs Academy learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.
onMount Purpose
onMount runs after the component is added to the DOM. Ideal for kicking off async work or accessing refs.
Import It
Import from svelte at the top of your script.
<script>
import { onMount } from "svelte";
</script>Basic Use
Pass a function that runs once on mount.
onMount(() => {
console.log("mounted");
});Async Operations
You can use async/await inside or return a promise.
onMount(async () => {
data = await fetch("/api").then(r => r.json());
});Element Access
Combine with bind:this to manipulate the DOM right after mount.
onMount(() => inputEl.focus());Cleanup Function
Return a function from onMount to clean up when the component unmounts.
onMount(() => {
const id = setInterval(tick, 1000);
return () => clearInterval(id);
});Server vs Browser
onMount does not run during SSR. Use it for browser-only code like canvas or WebGL setup.
Multiple onMounts
You can call onMount multiple times in one component. They run in declaration order.
Subscriptions
Subscribe to external sources here and unsubscribe in the cleanup return.
Avoid Heavy Work
Defer non-critical work or use requestIdleCallback to avoid blocking the first paint.
Difference from beforeUpdate
onMount runs exactly once; beforeUpdate runs before every reactive update.
Quick Check
How do you clean up an interval started in onMount?
Recap
onMount runs once post-mount; return a function to handle cleanup; never runs on the server.
Frequently asked questions
Is the “onMount: Running After Render” lesson free?
Yes — the full text of “onMount: Running After Render” is free to read here on the web, and the Sveltejs Academy course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Sveltejs Academy course, upgrade to CoddyKit PRO.
What will I learn in “onMount: Running After Render”?
Execute code after the component has been added to the DOM. You practise Sveltejs Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Sveltejs Academy?
No prior experience is required. Sveltejs Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 1 of 4, so you can start here or from the beginning and move at your own pace.
How long does the “onMount: Running After Render” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Sveltejs Academy lesson?
Yes. Every Sveltejs Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- onMount: Running After Render
- onDestroy: Cleanup
- beforeUpdate and afterUpdate
- tick(): Waiting for DOM Updates