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MCP Academy · Lesson

Sessions & Reconnection

Keep state across requests and dropped links.

Sessions & Reconnection is a free MCP Academy lesson on CoddyKit — lesson 4 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the MCP Academy learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.

Why Servers Need Memory

A remote server may handle many clients at once. To keep each conversation straight, it needs a way to remember who is who: that is a session. 🧠

The Session Is Born at Init

A session starts during the initialize handshake. The server greets the new client and sets up the state that will track this connection.

Meet the Session Id

To label a session, the server returns a unique Mcp-Session-Id header in its initialize reply. Think of it as the client's claim ticket.

Mcp-Session-Id: a1b2c3d4

The Client Echoes It Back

On every later request, the client includes that same id in its headers. The server reads it and knows exactly which session this call belongs to.

Mcp-Session-Id: a1b2c3d4

State Lives in the Session

Anything the server should remember between calls, like a logged-in user or a cursor, hangs off the session. Different clients never see each other's data.

Stateless Skips the Id

Not every server needs memory. A stateless server treats each request as standalone and issues no session id, which makes scaling much simpler.

Networks Drop Connections

Over the internet, links break: a stream can die mid-reply. A good transport must handle a dropped connection without losing the whole session. 📡

Resuming a Broken Stream

Remember SSE event ids? The client reconnects and sends the Last-Event-ID it saw, asking the server to replay only what came after.

Last-Event-ID: 42

No Duplicates, No Gaps

Because each event was numbered, replay is precise. The client misses nothing and sees nothing twice, so a hiccup never corrupts the result.

Ending a Session

When a client is done, it can send an HTTP DELETE to the endpoint with its session id. The server frees the state, keeping memory tidy.

DELETE /mcp

The Payoff

Together, sessions and reconnection make a remote server feel reliable: it remembers your context and survives flaky networks gracefully. ✨

Quick Check

How does a client prove which session a request belongs to?

Recap: Sessions & Reconnection

A session id, set at init and echoed back, ties each client to its state. Numbered SSE events let a dropped stream resume cleanly with no gaps. 🎉

Frequently asked questions

Is the “Sessions & Reconnection” lesson free?

Yes — the full text of “Sessions & Reconnection” is free to read here on the web, and the MCP Academy course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the MCP Academy course, upgrade to CoddyKit PRO.

What will I learn in “Sessions & Reconnection”?

Keep state across requests and dropped links. You practise MCP Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start MCP Academy?

No prior experience is required. MCP Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 4 of 4, so you can start here or from the beginning and move at your own pace.

How long does the “Sessions & Reconnection” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this MCP Academy lesson?

Yes. Every MCP Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. Why stdio Isn't Enough
  2. The Streamable HTTP Transport
  3. Streaming Replies with SSE
  4. Sessions & Reconnection
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