0Pricing
C Academy · Lesson

Signals

Asynchronous notifications.

Signals is a free C Academy lesson on CoddyKit — lesson 4 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C Academy learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.

What Is a Signal

A signal is an asynchronous notification sent to a process to tell it that an event occurred, such as a user pressing Ctrl-C or a child process exiting. Signals are a lightweight form of IPC.

Common Signals

A few you will meet often:

  • SIGINT interrupt (Ctrl-C)
  • SIGTERM polite termination request
  • SIGKILL forced kill (cannot be caught)
  • SIGCHLD a child changed state
  • SIGSEGV invalid memory access

Default Dispositions

Each signal has a default action: terminate, terminate with core dump, ignore, stop, or continue. You can override most of these with a handler.

Installing a Handler

The modern, portable way to set a handler is sigaction. The handler is a function taking the signal number.

#include <signal.h>
#include <stdio.h>

void on_signal(int sig) {
    /* note: printf is not async-signal-safe; for demo only */
    write(1, "caught\n", 7);
}

int install(void) {
    struct sigaction sa = {0};
    sa.sa_handler = on_signal;
    return sigaction(SIGINT, &sa, NULL);
}

Why Not signal()

The old signal() function has inconsistent behavior across systems (handler reset, no SA_RESTART control). Prefer sigaction, which is well-defined and portable.

Async-Signal-Safe Functions

A handler can interrupt your code at any point, so it may only call async-signal-safe functions like write. Calling printf or malloc from a handler risks deadlock or corruption.

Using a volatile flag

A safe pattern: the handler sets a volatile sig_atomic_t flag, and the main loop checks it. This keeps the handler tiny and safe.

#include <signal.h>

volatile sig_atomic_t stop = 0;

void handler(int sig) {
    stop = 1; /* only set a flag */
}
/* main loop: while (!stop) { do_work(); } */

Sending Signals

Use kill(pid, sig) to send a signal to another process, or raise(sig) to send one to yourself. Despite the name, kill sends any signal, not just lethal ones.

#include <signal.h>

int notify(int pid) {
    return kill(pid, SIGTERM); /* ask process to terminate */
}

Blocking Signals

To protect a critical section, temporarily block signals with sigprocmask and a signal set. Blocked signals stay pending and are delivered once unblocked.

#include <signal.h>

void block_int(void) {
    sigset_t set;
    sigemptyset(&set);
    sigaddset(&set, SIGINT);
    sigprocmask(SIG_BLOCK, &set, NULL);
}

Reaping Children With SIGCHLD

When a child exits, the kernel sends SIGCHLD. A handler calling waitpid reaps the child, preventing zombie processes that linger in the process table.

#include <signal.h>
#include <sys/wait.h>

void reap(int sig) {
    while (waitpid(-1, NULL, WNOHANG) > 0)
        ; /* reap all finished children */
}

Signals That Cannot Be Caught

Two signals are absolute: SIGKILL always terminates and SIGSTOP always stops the process. They cannot be caught, blocked, or ignored, giving the system a guaranteed way to control processes.

Quick Check

Test your understanding of signals.

Recap

You learned signals for asynchronous notification.

  • Install handlers with sigaction, not the old signal
  • Handlers must be async-signal-safe; prefer setting a flag
  • Send with kill/raise; block with sigprocmask
  • Reap children on SIGCHLD; SIGKILL and SIGSTOP cannot be caught

Frequently asked questions

Is the “Signals” lesson free?

Yes — the full text of “Signals” is free to read here on the web, and the C Academy course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C Academy course, upgrade to CoddyKit PRO.

What will I learn in “Signals”?

Asynchronous notifications. You practise C Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start C Academy?

No prior experience is required. C Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 4 of 4, so you can start here or from the beginning and move at your own pace.

How long does the “Signals” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this C Academy lesson?

Yes. Every C Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. Pipes
  2. Shared Memory
  3. Message Queues
  4. Signals
← Back to C Academy