Client Streaming Explained
Learn how to implement client-side streaming, allowing a client to send a sequence of messages to the server.
What is Client Streaming?
Welcome to client streaming! In gRPC, client streaming is a communication pattern where the client sends a sequence of messages to the server.
Unlike a simple unary RPC (request-response), the client doesn't just send one message. Instead, it sends a stream of messages, and the server processes them, then sends back a single response at the end.
How Client Streaming Works
Imagine uploading a large file by sending it in many small chunks. The server collects all chunks, rebuilds the file, and then sends a single "upload complete" confirmation.
- The client initiates the RPC.
- The client sends multiple messages asynchronously.
- The server receives and processes these messages.
- Once the client finishes sending (signals completion), the server sends back a single response.
All lessons in this course
- Server Streaming Explained
- Client Streaming Explained
- Bidirectional Streaming
- Streaming Flow Control & Backpressure