Go Modules with go mod
Initializing modules, go.mod, go.sum
Go Modules with go mod is a free Go Academy lesson on CoddyKit — lesson 2 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Go Academy learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.
What Is a Go Module?
A module is a collection of Go packages with a go.mod file at its root. Modules are the unit of code distribution and versioning in Go:
// go.mod — created with: go mod init github.com/myuser/myapp
module github.com/myuser/myapp
go 1.21
require (
github.com/gin-gonic/gin v1.9.1
golang.org/x/sync v0.5.0
)go mod init
Initialize a new module with go mod init:
# In project directory:
go mod init github.com/myuser/myapp
# This creates go.mod:
# module github.com/myuser/myapp
# go 1.21
# The module path is the canonical import path prefix
# for all packages in this modulego.sum — Integrity Verification
go.sum records cryptographic checksums of all dependencies. Never edit it manually — go commands maintain it:
# go.sum example entries:
github.com/gin-gonic/gin v1.9.1 h1:4idEAncQnU5cB7BeOkPtxjfCSye0AAm1R0RVIqJ+Jmg=
github.com/gin-gonic/gin v1.9.1/go.mod h1:hPrL7YrpYKXt5YId3A/Tnip5kqbEAP+KLuI3SUcPTeU=
# Commit go.sum to version control — it ensures reproducible buildsgo get — Adding Dependencies
Use go get to add or update dependencies. It updates both go.mod and go.sum:
# Add latest version
go get github.com/pkg/errors
# Add specific version
go get github.com/pkg/errors@v0.9.1
# Upgrade to latest patch release
go get -u=patch github.com/pkg/errors
# Remove unused dependency from go.mod
go mod tidygo mod tidy
go mod tidy adds missing and removes unused requirements from go.mod and go.sum. Run it after editing imports:
# After adding/removing imports:
go mod tidy
# What it does:
# 1. Adds any missing module requirements
# 2. Removes requirements for packages no longer imported
# 3. Updates go.sum with needed checksums
# 4. Best practice: run before committingModule Versioning with Semver
Go modules use semantic versioning. Major versions >= 2 require a path suffix:
// v1: github.com/pkg/errors
import "github.com/pkg/errors"
// v2+: module path includes major version
import "github.com/foo/bar/v2"
import "github.com/foo/bar/v3"
// go.mod:
// require github.com/foo/bar/v2 v2.3.1go mod vendor
Vendor mode copies all dependencies into a local vendor/ directory for offline builds:
# Copy deps to vendor/
go mod vendor
# Build using vendor/
go build -mod=vendor ./...
# Useful for:
# - Air-gapped environments
# - Reproducible CI builds without network
# - Code review of dependenciesreplace Directive
The replace directive in go.mod substitutes a module with a local path or different version — useful for local development:
module github.com/myapp
go 1.21
require github.com/mylib v1.0.0
// Use local fork during development:
replace github.com/mylib => ../mylib
// Replace with a specific version:
// replace github.com/mylib v1.0.0 => github.com/myfork v1.0.0go env GOPATH and GOMODCACHE
Key environment variables for Go modules:
# Module cache location (default: ~/go/pkg/mod)
go env GOMODCACHE
# Proxy for downloading modules (default: proxy.golang.org)
go env GOPROXY
# Sum database for checksum verification
go env GONOSUMCHECK
# Disable module proxy (use direct)
export GOPROXY=directgo list and go mod graph
Inspect module dependencies with these commands:
# List all modules in the build
go list -m all
# Show module dependency graph
go mod graph
# Find which module provides a package
go list -m -json all | grep -A5 gin
# Check for available updates
go list -m -u allQuick Check
What does go mod tidy do?
Recap: Go Modules
Key module concepts:
go mod initcreates the module with ago.modfilego.modlists module name, Go version, and dependenciesgo.sumholds checksums — commit itgo getadds/updates deps,go mod tidycleans upreplacefor local development forks- Major versions v2+ require path suffix
Frequently asked questions
Is the “Go Modules with go mod” lesson free?
Yes — the full text of “Go Modules with go mod” is free to read here on the web, and the Go Academy course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Go Academy course, upgrade to CoddyKit PRO.
What will I learn in “Go Modules with go mod”?
Initializing modules, go.mod, go.sum You practise Go Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Go Academy?
No prior experience is required. Go Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 2 of 4, so you can start here or from the beginning and move at your own pace.
How long does the “Go Modules with go mod” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Go Academy lesson?
Yes. Every Go Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Packages: Organizing Go Code
- Go Modules with go mod
- Adding External Dependencies
- Internal Packages and Workspaces