Frontend Academy · Lesson

Server-Sent Events for One-Way Streaming

Use EventSource to receive a stream of server-sent events, parse event types and data, and reconnect automatically on network interruptions.

Lesson 3 of 415 steps

Server-Sent Events for One-Way Streaming is a free Frontend Academy lesson on CoddyKit. This is lesson 3 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Frontend Academy learning path, and your progress syncs across the web and the CoddyKit app. The Frontend Academy course includes 4 lessons in total.

What Are Server-Sent Events?

SSE is a standard HTTP-based protocol for the server to push events to the browser over a single long-lived connection. One-way: server → client only. Simpler than WebSockets when you don't need to send back.

EventSource API

The browser's EventSource connects to a URL and listens for events. Standard, built-in, no library needed.

const es = new EventSource('/api/events');

es.addEventListener('message', (event) => {
  console.log('Received:', event.data);
});

es.addEventListener('error', () => {
  console.error('Connection error');
});

Server Response Format

The server sends a plain-text stream with Content-Type: text/event-stream. Each message starts with data: and ends with a blank line.

// Server response:
Content-Type: text/event-stream
Cache-Control: no-cache

data: hello\n\n
data: another message\n\n
data: {"type":"chat","text":"Hi"}\n\n

Named Events

The server can name events with event:. The browser fires them with that name.

// Server:
event: chat
data: {"user":"Alice","text":"Hi"}\n\n

event: user-joined
data: {"name":"Bob"}\n\n

// Client:
es.addEventListener('chat', (e) => { /* ... */ });
es.addEventListener('user-joined', (e) => { /* ... */ });

Auto-Reconnect

EventSource reconnects automatically on disconnect (after about 3 seconds). The server can suggest a delay with retry: 5000.

// Server:
retry: 5000\n
data: hello\n\n

Event IDs and Resumption

The server sends id: with each event. After reconnect, the browser sends the last received ID in Last-Event-ID header — the server can resume from there.

// Server:
id: 42
event: chat
data: {"text":"Hi"}\n\n

id: 43
event: chat
data: {"text":"How are you?"}\n\n

// Client reconnect sends: Last-Event-ID: 43

Parsing JSON

event.data is always a string. Parse JSON yourself.

es.addEventListener('chat', (e) => {
  const msg = JSON.parse(e.data);
  console.log(msg.user, msg.text);
});

Closing the Connection

Call es.close() to stop. Browsers also close on tab close.

es.close();

// In React, close in useEffect cleanup:
useEffect(() => {
  const es = new EventSource('/events');
  es.onmessage = (e) => setData(d => [...d, e.data]);
  return () => es.close();
}, []);

Use Cases

Live dashboards (metrics, monitoring). Notifications (new emails, alerts). Stock tickers. AI chat completions (each token = an event). Live sports scores. Status updates from long-running jobs.

Real Example: AI Streaming

OpenAI/Anthropic completions stream as SSE. Each token arrives as a data event — render progressively for a typing effect.

const es = new EventSource('/api/chat?prompt=hello');
let text = '';
es.addEventListener('message', (e) => {
  if (e.data === '[DONE]') {
    es.close();
    return;
  }
  const { delta } = JSON.parse(e.data);
  text += delta;
  setMessage(text);
});

SSE vs WebSocket vs Polling

SSE: HTTP-based, server-to-client only, auto-reconnect, simple. WebSocket: full duplex, lower overhead per message, more complex. Polling: simplest, highest latency and load. Choose SSE for one-way streaming; WS for chat-like two-way.

Browser Limits and Proxies

Browsers limit concurrent SSE connections per origin (around 6). Some corporate proxies and old load balancers buffer responses, breaking SSE — test in target environments. Use HTTPS to bypass most proxy buffering.

CORS for SSE

EventSource respects CORS. The server must send Access-Control-Allow-Origin. For credentials, pass { withCredentials: true } to the EventSource constructor and set Access-Control-Allow-Credentials: true on the server.

Quick Check

What's the key difference between Server-Sent Events and WebSockets?

Recap: Server-Sent Events

EventSource opens an HTTP stream of text/event-stream events. Server sends 'data:' messages with optional event: name and id:. Auto-reconnect with Last-Event-ID resumption. One-way (server → client). Great for live dashboards, AI streaming, notifications. Simpler than WebSocket when you don't need two-way. Watch concurrent connection limits and proxy buffering.

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Frequently Asked Questions

Is the “Server-Sent Events for One-Way Streaming” lesson free?

Yes — the full text of “Server-Sent Events for One-Way Streaming” is free to read here on the web. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Frontend Academy course, upgrade to CoddyKit PRO. The Frontend Academy course includes 4 lessons in total.

What will I learn in “Server-Sent Events for One-Way Streaming”?

Use EventSource to receive a stream of server-sent events, parse event types and data, and reconnect automatically on network interruptions. You practise Frontend Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start Frontend Academy?

No prior experience is required. Frontend Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 3 of 4.

How long does the “Server-Sent Events for One-Way Streaming” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this Frontend Academy lesson?

Yes. Every Frontend Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. WebSocket API: open message close error
  2. Socket.io Client Integration
  3. Server-Sent Events for One-Way Streaming
  4. Real-time UI Patterns
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