Firebase Setup & Auth
Set up Firebase in your Flutter project and implement user authentication using email/password, Google Sign-In, and other providers.
Firebase Setup & Auth is a free Flutter Mobile Development lesson on CoddyKit — lesson 1 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Flutter Mobile Development learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.
Firebase for Flutter Apps
Welcome to Firebase integration! Firebase is a powerful platform by Google that offers many backend services for your mobile and web applications.
It acts as a Backend-as-a-Service (BaaS), meaning it handles server-side operations so you can focus on building your app's frontend.
In this lesson, we'll set up Firebase in a Flutter project and implement basic user authentication.
Firebase Project Setup
First, you need a Firebase project. Go to the Firebase Console and follow these steps:
- Click 'Add project' and follow the prompts.
- Once created, click the 'Add app' button (Android or iOS icon).
- Register your app by providing the package name (Android) or bundle ID (iOS).
- Download the configuration file:
google-services.jsonfor Android,GoogleService-Info.plistfor iOS.
Adding Firebase to Flutter
After setting up your project in the Firebase Console, you need to add the necessary dependencies to your Flutter project's pubspec.yaml file.
We'll add firebase_core to initialize Firebase and firebase_auth for authentication.
Then, run flutter pub get in your terminal to fetch the packages.
Initialize Firebase Core
Before using any Firebase services, you must initialize Firebase in your Flutter app, usually in your main() function.
Make sure to call WidgetsFlutterBinding.ensureInitialized() before Firebase.initializeApp() to ensure Flutter's binding is initialized.
The FlutterFire CLI can generate firebase_options.dart for easy platform-specific setup.
import 'package:flutter/material.dart';
import 'package:firebase_core/firebase_core.dart';
// import 'firebase_options.dart'; // Generated by FlutterFire CLI
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp(
// options: DefaultFirebaseOptions.currentPlatform, // Use if generated
);
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Firebase App',
home: Scaffold(
appBar: AppBar(title: Text('Firebase Init')),
body: Center(child: Text('Firebase initialized!')),
),
);
}
}Config File Placement
Place the downloaded configuration files in their correct locations:
- Android: Move
google-services.jsoninto theandroid/app/directory of your Flutter project. - iOS: Open your Flutter project in Xcode (
ios/Runner.xcworkspace), then dragGoogleService-Info.plistinto the 'Runner' folder. Make sure to select 'Copy items if needed' and add to all targets.
Email/Password Sign Up
Firebase Authentication supports various sign-in methods. Let's start with Email and Password.
First, enable the 'Email/Password' provider in the Firebase Console under 'Authentication' -> 'Sign-in method'.
Then, use FirebaseAuth.instance.createUserWithEmailAndPassword to register new users.
import 'package:firebase_auth/firebase_auth.dart';
class AuthService {
final FirebaseAuth _auth = FirebaseAuth.instance;
Future<User?> signUp(String email, String password) async {
try {
UserCredential result = await _auth.createUserWithEmailAndPassword(
email: email,
password: password,
);
return result.user;
} catch (e) {
print(e.toString());
return null;
}
}
// This main is for demonstration of the function logic.
// In a real app, Firebase.initializeApp() would be called once at app start.
static void main() async {
// Simulate Firebase being initialized
// await Firebase.initializeApp();
AuthService auth = AuthService();
User? user = await auth.signUp("test@example.com", "password123");
if (user != null) {
print("Signed up user: ${user.email}");
} else {
print("Sign up failed.");
}
}
}Email/Password Sign In
Once a user is registered, they can sign in using their email and password. This is done with the signInWithEmailAndPassword method.
Both sign-up and sign-in methods return a UserCredential object, which contains the User object if successful.
import 'package:firebase_auth/firebase_auth.dart';
class AuthService {
final FirebaseAuth _auth = FirebaseAuth.instance;
Future<User?> signIn(String email, String password) async {
try {
UserCredential result = await _auth.signInWithEmailAndPassword(
email: email,
password: password,
);
return result.user;
} catch (e) {
print(e.toString());
return null;
}
}
// This main is for demonstration of the function logic.
// In a real app, Firebase.initializeApp() would be called once at app start.
static void main() async {
// Simulate Firebase being initialized
// await Firebase.initializeApp();
AuthService auth = AuthService();
User? user = await auth.signIn("test@example.com", "password123");
if (user != null) {
print("Signed in user: ${user.email}");
} else {
print("Sign in failed.");
}
}
}Monitoring Auth State
It's crucial to know if a user is currently signed in or out. Firebase Auth provides a stream called authStateChanges() that emits a new User object whenever the authentication state changes.
This stream can be used with a StreamBuilder widget to dynamically update your UI based on the user's login status.
import 'package:flutter/material.dart';
import 'package:firebase_auth/firebase_auth.dart';
import 'package:firebase_core/firebase_core.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Auth State App',
home: StreamBuilder<User?>(
stream: FirebaseAuth.instance.authStateChanges(),
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.waiting) {
return CircularProgressIndicator();
}
if (snapshot.hasData) {
return HomeScreen(user: snapshot.data!); // User is signed in
} else {
return LoginScreen(); // User is signed out
}
},
),
);
}
}
class HomeScreen extends StatelessWidget {
final User user;
HomeScreen({required this.user});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Welcome')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Logged in as: ${user.email}'),
ElevatedButton(
onPressed: () async {
await FirebaseAuth.instance.signOut();
},
child: Text('Sign Out'),
),
],
),
),
);
}
}Google Sign-In Setup
Google Sign-In is a popular and user-friendly authentication method. To enable it:
- In Firebase Console, go to 'Authentication' -> 'Sign-in method' and enable 'Google'.
- Add the
google_sign_inpackage to yourpubspec.yaml. - Android: Ensure your SHA-1 fingerprint is registered in Firebase project settings.
- iOS: Add the Reverse Client ID to your
Info.plistfile (obtained fromGoogleService-Info.plist).
Implementing Google Sign-In
After the setup, you can implement Google Sign-In using the GoogleSignIn package to get user credentials, and then sign in to Firebase with those credentials.
This involves using GoogleSignIn().signIn() and then creating a GoogleAuthProvider.credential to pass to FirebaseAuth.instance.signInWithCredential().
import 'package:firebase_auth/firebase_auth.dart';
import 'package:google_sign_in/google_sign_in.dart';
class GoogleAuthService {
final FirebaseAuth _auth = FirebaseAuth.instance;
final GoogleSignIn _googleSignIn = GoogleSignIn();
Future<User?> signInWithGoogle() async {
try {
final GoogleSignInAccount? googleUser = await _googleSignIn.signIn();
if (googleUser == null) return null; // User cancelled the sign-in
final GoogleSignInAuthentication googleAuth = await googleUser.authentication;
final AuthCredential credential = GoogleAuthProvider.credential(
accessToken: googleAuth.accessToken,
idToken: googleAuth.idToken,
);
UserCredential result = await _auth.signInWithCredential(credential);
return result.user;
} catch (e) {
print(e.toString());
return null;
}
}
// This main is for demonstration of the function logic.
// In a real app, Firebase.initializeApp() would be called once at app start.
static void main() async {
// Simulate Firebase being initialized
// await Firebase.initializeApp();
GoogleAuthService auth = GoogleAuthService();
User? user = await auth.signInWithGoogle();
if (user != null) {
print("Signed in with Google: ${user.email}");
} else {
print("Google Sign-In failed or cancelled.");
}
}
}Firebase Auth Quick Check
When should Firebase.initializeApp() be called in a Flutter application to ensure all Firebase services are ready?
Recap & Next Steps
Congratulations! You've learned the essentials of integrating Firebase into your Flutter app and setting up authentication.
We covered:
- Setting up a Firebase project and adding your Flutter app.
- Adding Firebase dependencies and initializing Firebase Core.
- Implementing Email/Password sign-up and sign-in.
- Monitoring user authentication state changes.
- Setting up and implementing Google Sign-In.
These are fundamental steps for building secure and interactive Flutter applications with Firebase. Next, you'll explore Cloud Firestore for database integration!
Frequently asked questions
Is the “Firebase Setup & Auth” lesson free?
Yes — the full text of “Firebase Setup & Auth” is free to read here on the web, and the Flutter Mobile Development course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Flutter Mobile Development course, upgrade to CoddyKit PRO.
What will I learn in “Firebase Setup & Auth”?
Set up Firebase in your Flutter project and implement user authentication using email/password, Google Sign-In, and other providers. You practise Flutter Mobile Development with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Flutter Mobile Development?
No prior experience is required. Flutter Mobile Development on CoddyKit is structured for beginners through advanced learners; this is — lesson 1 of 4, so you can start here or from the beginning and move at your own pace.
How long does the “Firebase Setup & Auth” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Flutter Mobile Development lesson?
Yes. Every Flutter Mobile Development lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.