Dialogs and Notifications
Utilize native dialogs for file selection, message boxes, and system notifications to provide a consistent and unobtrusive user experience.
Dialogs and Notifications is a free Electron Desktop App Development lesson on CoddyKit — lesson 2 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Electron Desktop App Development learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.
Bridging Web and Desktop
Welcome to Lesson 2! In this lesson, we'll learn how to make your Electron app feel truly native by interacting with the operating system.
Desktop applications often need to ask users to select files, confirm actions, or provide timely updates. Electron provides dedicated modules for these tasks: Dialogs and Notifications.
Electron's `dialog` Module
The dialog module allows your Electron app to display native system dialogs for opening and saving files, or showing alert messages.
- Native Feel: These dialogs match the look and feel of the user's operating system (Windows, macOS, Linux).
- Blocking Interaction: Dialogs typically block the application's UI until the user interacts with them.
- Main Process Only: For security and consistency, the
dialogmodule can only be used from the main process.
Selecting Files with `showOpenDialog`
The dialog.showOpenDialog() method lets users select files or directories from their system. It returns a Promise that resolves with the selected paths or indicates if the dialog was canceled.
Key options include:
properties: An array like['openFile', 'multiSelections']to control selection type.filters: An array of objects like{ name: 'Images', extensions: ['jpg', 'png'] }to limit file types.
Code Demo: Open File Dialog
Try running this example. It will launch a simple Electron window and immediately display a native 'Open File' dialog. Select a file and check the console output!
const { app, BrowserWindow, dialog } = require('electron');
const path = require('path');
function createWindow() {
const mainWindow = new BrowserWindow({
width: 600,
height: 400,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
contextIsolation: true
}
});
mainWindow.loadURL('about:blank'); // Load a blank page
mainWindow.webContents.on('did-finish-load', async () => {
const result = await dialog.showOpenDialog(mainWindow, {
title: 'Select a File',
properties: ['openFile'],
filters: [
{ name: 'Text Files', extensions: ['txt'] },
{ name: 'All Files', extensions: ['*'] }
]
});
if (!result.canceled) {
console.log('Selected file:', result.filePaths[0]);
} else {
console.log('File selection canceled.');
}
});
}
app.whenReady().then(() => {
createWindow();
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});Saving User Data with `showSaveDialog`
When your app needs to save user-generated content, dialog.showSaveDialog() is your go-to. It prompts the user for a location and filename to save a file.
Useful options include:
defaultPath: A suggested path or filename (e.g.,app.getPath('documents') + '/untitled.txt').filters: Similar toshowOpenDialog, to suggest file types.
The dialog returns the chosen file path, or undefined if canceled.
const { app, BrowserWindow, dialog } = require('electron');
const path = require('path');
function createWindow() {
const mainWindow = new BrowserWindow({ width: 600, height: 400 });
mainWindow.loadURL('about:blank');
mainWindow.webContents.on('did-finish-load', async () => {
const result = await dialog.showSaveDialog(mainWindow, {
title: 'Save Your File',
defaultPath: app.getPath('documents') + '/my_document.txt',
filters: [
{ name: 'Text Files', extensions: ['txt'] },
{ name: 'All Files', extensions: ['*'] }
]
});
if (!result.canceled) {
console.log('File will be saved to:', result.filePath);
// In a real app, you'd write content to result.filePath here
} else {
console.log('Save operation canceled.');
}
});
}
app.whenReady().then(createWindow);
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit();
});Alerting Users with `showMessageBox`
For general alerts, confirmations, or error messages, use dialog.showMessageBox(). This displays a native message box with customizable buttons and text.
Key options:
type: 'none', 'info', 'warning', 'error', 'question'.buttons: An array of button labels (e.g.,['Save', 'Discard', 'Cancel']).message: The main message text.detail: Additional, more detailed information.
It returns the index of the button clicked by the user.
const { app, BrowserWindow, dialog } = require('electron');
const path = require('path');
function createWindow() {
const mainWindow = new BrowserWindow({ width: 600, height: 400 });
mainWindow.loadURL('about:blank');
mainWindow.webContents.on('did-finish-load', async () => {
const result = await dialog.showMessageBox(mainWindow, {
type: 'question',
title: 'Exit Application',
message: 'Do you want to save your changes?',
detail: 'Unsaved changes will be lost if you proceed without saving.',
buttons: ['Save', 'Discard', 'Cancel'],
defaultId: 0,
cancelId: 2
});
if (result.response === 0) {
console.log('User chose to Save.');
} else if (result.response === 1) {
console.log('User chose to Discard.');
} else {
console.log('User chose to Cancel.');
}
});
}
app.whenReady().then(createWindow);
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit();
});System Notifications with `Notification`
While dialogs demand immediate attention, the Notification module provides a non-intrusive way to inform users about events. These appear in the operating system's notification center.
- Non-Blocking: Notifications don't interrupt the user's workflow.
- Timely Info: Ideal for background task completion, new messages, or status updates.
- Main or Renderer: Can be used from both processes.
Sending a Simple Notification
Sending a notification is straightforward. You create a new Notification instance and call its show() method.
Common options include:
title: The main title of the notification.body: The detailed text content.icon: An optional path to an image icon.
It's good practice to check Notification.isSupported() before attempting to show a notification.
const { app, BrowserWindow, Notification } = require('electron');
const path = require('path');
function createWindow() {
const mainWindow = new BrowserWindow({ width: 600, height: 400 });
mainWindow.loadURL('about:blank');
mainWindow.webContents.on('did-finish-load', () => {
if (Notification.isSupported()) {
new Notification({
title: 'Electron App Update',
body: 'A new version is available! Click to install.',
// icon: path.join(__dirname, 'icon.png') // Optional
}).show();
console.log('Notification sent!');
} else {
console.log('Notifications are not supported on this system.');
}
});
}
app.whenReady().then(createWindow);
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit();
});Interactive Notifications
Notifications can be more than just static messages. You can add interactivity by listening for events like click or close. This allows users to take action directly from the notification itself.
For example, clicking a 'New Message' notification could bring the app window to the foreground or open a specific chat.
const { app, BrowserWindow, Notification } = require('electron');
const path = require('path');
function createWindow() {
const mainWindow = new BrowserWindow({ width: 600, height: 400 });
mainWindow.loadURL('about:blank');
mainWindow.webContents.on('did-finish-load', () => {
if (Notification.isSupported()) {
const myNotification = new Notification({
title: 'New Message!',
body: 'You have 3 unread messages.',
silent: false // Play a sound
});
myNotification.on('click', () => {
console.log('Notification clicked! Opening messages...');
mainWindow.show(); // Bring the window to front
});
myNotification.show();
console.log('Interactive notification sent.');
} else {
console.log('Notifications not supported.');
}
});
}
app.whenReady().then(createWindow);
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit();
});Dialogs vs. Notifications: When to Use Which?
Choosing between a dialog and a notification depends on the urgency and required user interaction:
- Dialogs: Use for critical information, user input (file selection, save location), or actions that block the app until resolved. They demand immediate attention.
- Notifications: Use for non-critical, time-sensitive information that doesn't require immediate action. They inform without interrupting the user's flow.
Always aim for a seamless and intuitive user experience by selecting the appropriate interaction method.
Quick Check: Dialogs or Notifications?
Which of the following scenarios are best suited for using Electron's dialog module? Select all that apply.
Recap & Next Steps
Great job! You've learned how to interact with the native operating system using Electron's dialog and Notification modules.
dialog: For critical, blocking interactions like file selection, saving, and message boxes. Only in the main process.Notification: For non-blocking, informative alerts that appear in the system notification center. Can be used in both processes.
Mastering these features helps your Electron app feel truly integrated into the user's desktop environment. Next up, we'll explore how to open external links and files using the shell module!
Frequently asked questions
Is the “Dialogs and Notifications” lesson free?
Yes — the full text of “Dialogs and Notifications” is free to read here on the web, and the Electron Desktop App Development course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Electron Desktop App Development course, upgrade to CoddyKit PRO.
What will I learn in “Dialogs and Notifications”?
Utilize native dialogs for file selection, message boxes, and system notifications to provide a consistent and unobtrusive user experience. You practise Electron Desktop App Development with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Electron Desktop App Development?
No prior experience is required. Electron Desktop App Development on CoddyKit is structured for beginners through advanced learners; this is — lesson 2 of 4, so you can start here or from the beginning and move at your own pace.
How long does the “Dialogs and Notifications” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Electron Desktop App Development lesson?
Yes. Every Electron Desktop App Development lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Native Menus & Context Menus
- Dialogs and Notifications
- Shell Integration
- Global Shortcuts and Clipboard Access