try/catch/finally, throw new vs rethrow
Use try/catch/finally for predictable error handling; understand throw new vs rethrow; keep examples small and focused.
try/catch/finally, throw new vs rethrow is a free C# Academy lesson on CoddyKit — lesson 1 of 3. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, one of 3 lessons in the course, and your progress syncs across the web and the CoddyKit app.
Exceptions overview
Goal: Handle and propagate errors safely.
- try/catch: handle specific exceptions
- finally: always runs for cleanup
- throw new vs rethrow
- Keep handlers short; do not hide bugs
Specific catch
Catch the most specific exception you expect; keep the handler short and clear.
using System;
public class Program
{
public static void Main(string[] args)
{
Console.WriteLine("Start");
try
{
int x = 10;
int y = 0; // will cause DivideByZeroException
Console.WriteLine(x / y);
}
catch (DivideByZeroException ex)
{
Console.WriteLine("Cannot divide by zero: " + ex.GetType().Name);
}
Console.WriteLine("Continue");
}
}
Catch ordering
Order matters: place specific catches first and a generic Exception catch last as a safety net.
using System;
public class Program
{
static int ParseAndDivide(string text, int divisor)
{
// Throws FormatException or DivideByZeroException
int value = int.Parse(text);
return value / divisor;
}
public static void Main(string[] args)
{
try
{
Console.WriteLine(ParseAndDivide("not-a-number", 2));
}
catch (FormatException)
{
Console.WriteLine("Bad number format");
}
catch (Exception ex)
{
// Fallback last
Console.WriteLine("Other error: " + ex.GetType().Name);
}
}
}
finally for cleanup
Put cleanup in finally. It runs whether an exception happens or not.
using System;
public class Program
{
static bool opened = false;
static void UseFakeResource()
{
try
{
opened = true;
Console.WriteLine("Open");
throw new InvalidOperationException("boom");
}
catch (InvalidOperationException)
{
Console.WriteLine("Handled");
}
finally
{
opened = false; // cleanup path
Console.WriteLine("Close");
}
}
public static void Main(string[] args)
{
UseFakeResource();
Console.WriteLine("Opened? " + opened);
}
}
Rethrow correctly
Use throw; to rethrow and keep the original stack. throw ex; resets it. Wrap with a new exception only when adding context.
using System;
public class Program
{
static void BadRethrow()
{
try
{
Fail();
}
catch (Exception ex)
{
// Resets stack trace:
throw ex; // BAD rethrow
}
}
static void GoodRethrow()
{
try
{
Fail();
}
catch
{
// Preserves original stack trace:
throw; // GOOD rethrow
}
}
static void Fail()
{
throw new InvalidOperationException("fail");
}
public static void Main(string[] args)
{
try { BadRethrow(); }
catch (Exception ex)
{
Console.WriteLine("Bad: " + (ex.StackTrace == null ? "no stack" : "stack reset likely"));
}
try { GoodRethrow(); }
catch (Exception ex)
{
Console.WriteLine("Good: preserves original stack");
}
}
}
Handling guidelines
Guidelines:
- Catch when you can handle or add context.
- Otherwise, let it bubble up.
- Keep handlers small; avoid swallowing exceptions silently.
- Use finally for cleanup; resource disposal is next lesson.
Rethrow rule
Recap
Recap: Use try/catch for specific errors, finally for cleanup, and prefer throw; when rethrowing to keep the original stack.
Frequently asked questions
Is the “try/catch/finally, throw new vs rethrow” lesson free?
Yes — the full text of “try/catch/finally, throw new vs rethrow” is free to read here on the web, and the C# Academy course includes 3 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C# Academy course, upgrade to CoddyKit PRO.
What will I learn in “try/catch/finally, throw new vs rethrow”?
Use try/catch/finally for predictable error handling; understand throw new vs rethrow; keep examples small and focused. You practise C# Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start C# Academy?
No prior experience is required. C# Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 1 of 3, so you can start here or from the beginning and move at your own pace.
How long does the “try/catch/finally, throw new vs rethrow” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this C# Academy lesson?
Yes. Every C# Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- try/catch/finally, throw new vs rethrow
- Custom exceptions; error design
- IDisposable, using statement