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C# Academy · Lesson

Structs: value semantics & immutability pattern

Understand struct value semantics in C# 6 and build an immutable struct pattern (copy-on-change).

Structs: value semantics & immutability pattern is a free C# Academy lesson on CoddyKit — lesson 1 of 3. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, one of 3 lessons in the course, and your progress syncs across the web and the CoddyKit app.

Structs overview

Goal: Use structs safely.

  • Value semantics (copy on assign)
  • Immutable-struct pattern in C# 6
  • Passing by value vs by ref
  • Boxing note

Copy semantics

Structs are value types: assignment makes a copy. Changing the copy does not change the original.

using System;

// Simple struct with public fields for demo (okay for small POD data)
public struct Point
{
  public int X;
  public int Y;
}

public class Program
{
  public static void Main(string[] args)
  {
    Point a = new Point();
    a.X = 1; a.Y = 2;

    Point b = a;     // copy the value
    b.X = 9;         // change the copy

    Console.WriteLine("a=(" + a.X + "," + a.Y + ")");
    Console.WriteLine("b=(" + b.X + "," + b.Y + ")"); // different from a
  }
}

Immutable struct pattern

Prefer immutable structs: readonly fields, constructor for required state, and small With helpers for new values.

using System;

// Immutable struct pattern (C# 6): readonly fields + constructor + With method
public struct Money
{
  private readonly decimal _amount;
  private readonly string _currency;

  public decimal Amount { get { return _amount; } }
  public string Currency { get { return _currency; } }

  public Money(decimal amount, string currency)
  {
    _amount = amount;
    _currency = currency ?? "USD";
  }

  // Copy-on-change: returns a new value with updated amount
  public Money WithAmount(decimal amount)
  {
    return new Money(amount, _currency);
  }
}

public class Program
{
  public static void Main(string[] args)
  {
    Money m1 = new Money(10m, "USD");
    Money m2 = m1.WithAmount(15m); // new value

    Console.WriteLine("m1: " + m1.Amount + " " + m1.Currency);
    Console.WriteLine("m2: " + m2.Amount + " " + m2.Currency);
  }
}

By value vs by ref

Methods receive a copy by default. Use ref to modify the caller's struct.

using System;

public struct Counter
{
  public int Value;
}

public class Program
{
  static void IncrementByValue(Counter c)
  {
    c.Value = c.Value + 1; // changes only the local copy
  }

  static void IncrementByRef(ref Counter c)
  {
    c.Value = c.Value + 1; // changes the caller's variable
  }

  public static void Main(string[] args)
  {
    Counter a = new Counter();
    IncrementByValue(a);
    Console.WriteLine("After by-value: " + a.Value); // 0

    IncrementByRef(ref a);
    Console.WriteLine("After by-ref: " + a.Value);   // 1
  }
}

Boxing basics

Boxing copies a struct into an object/interface reference. Unboxing creates another copy.

using System;

public interface IShow { string Show(); }

public struct Temperature : IShow
{
  public int C;
  public string Show() { return C + "C"; }
}

public class Program
{
  public static void Main(string[] args)
  {
    Temperature t = new Temperature();
    t.C = 25;

    object boxed = t;              // boxing: copy into object
    Temperature copy = (Temperature)boxed; // unbox (another copy)
    copy.C = 30;

    Console.WriteLine("t = " + t.C);     // 25
    Console.WriteLine("copy = " + copy.C); // 30
  }
}

Struct tips

Tips:

  • Use structs for small, immutable value objects (coordinates, money).
  • Avoid large or highly mutable structs.
  • Remember copies on assign and when passing by value.
  • Be mindful of boxing when casting to object/interface.

Struct value semantics

Quick check: What best describes the value semantics of a struct in C#?

Recap

Recap: Structs are value types. Prefer small, immutable designs (constructor + readonly fields + With). Know how by-value vs ref passing and boxing affect copies.

Frequently asked questions

Is the “Structs: value semantics & immutability pattern” lesson free?

Yes — the full text of “Structs: value semantics & immutability pattern” is free to read here on the web, and the C# Academy course includes 3 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C# Academy course, upgrade to CoddyKit PRO.

What will I learn in “Structs: value semantics & immutability pattern”?

Understand struct value semantics in C# 6 and build an immutable struct pattern (copy-on-change). You practise C# Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start C# Academy?

No prior experience is required. C# Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 1 of 3, so you can start here or from the beginning and move at your own pace.

How long does the “Structs: value semantics & immutability pattern” lesson take?

Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.

Can I write and run code in this C# Academy lesson?

Yes. Every C# Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.

All lessons in this course

  1. Structs: value semantics & immutability pattern
  2. Record-like types & value-based equality (pattern)
  3. Enums & [Flags]
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