Calling Assembly from C
Learn how to integrate assembly routines into C/C++ projects, passing parameters and receiving return values using calling conventions.
Calling Assembly from C is a free Assembly Language & x86 Low-Level Systems Programming lesson on CoddyKit — lesson 1 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Assembly Language & x86 Low-Level Systems Programming learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.
Why C Needs Assembly
Why would you mix C/C++ and Assembly? It might seem old-fashioned, but there are powerful reasons!
- Performance: For critical code sections, hand-optimized assembly can be faster than compiler-generated code.
- Hardware Access: Interact directly with hardware features not exposed by C/C++.
- Specific Instructions: Use special CPU instructions (e.g., for cryptography or multimedia) directly.
- Legacy Code: Integrate with existing assembly routines or operating system components.
It allows you to get the "best of both worlds" – C's high-level structure with assembly's low-level power.
The Calling Contract
When C calls an assembly function, they need to agree on a "contract" for how things work. This contract is called a calling convention.
It defines:
- How arguments are passed (registers or stack).
- Who cleans up the stack after the call.
- Which registers the called function must preserve.
For modern 64-bit Linux/macOS systems, the System V AMD64 ABI is standard. We'll focus on this.
Assembly's Public Face
To make an assembly function callable from C, you need to declare it as global. This tells the linker that the function can be accessed from other files.
The basic structure looks like this:
- Use the
globaldirective. - Define your function with a label (often prefixed with an underscore, like
_my_function, though not strictly required by System V ABI, it's a common practice). - Include your assembly instructions.
- End with a
retinstruction to return control to the caller.
section .text
global _my_function
_my_function:
; Your assembly code here
retC's View of Assembly
From the C side, an assembly function is just like any other function defined elsewhere. You declare it using the extern keyword.
The function prototype in C must exactly match what the assembly function expects in terms of arguments and return type.
For example, if your assembly function takes two long integers and returns a long, your C prototype would be: extern long my_assembly_func(long a, long b);
extern long my_assembly_func(long a, long b);Sending Data to Assembly
Under the System V AMD64 ABI, the first six integer or pointer arguments are passed via specific registers:
- 1st argument:
RDI - 2nd argument:
RSI - 3rd argument:
RDX - 4th argument:
RCX - 5th argument:
R8 - 6th argument:
R9
Any additional arguments are pushed onto the stack from right to left.
Getting Results Back
When your assembly function finishes, it places its return value into a specific register so C can retrieve it.
- For integer or pointer return values, use the
RAXregister. - For floating-point values, use the
XMM0register.
After placing the result, the assembly function simply executes ret to jump back to the C code that called it.
Add Numbers: C Calls Assembly (ASM)
Let's create an assembly function to add two numbers. This file would typically be named my_add.asm.
Pay attention to how arguments are received in RDI and RSI, and the result is placed in RAX.
; my_add.asm
section .text
global add_two_numbers
add_two_numbers:
; RDI holds the first argument (a)
; RSI holds the second argument (b)
mov rax, rdi ; Move 'a' into RAX
add rax, rsi ; Add 'b' to RAX (RAX = a + b)
ret ; Return to caller (RAX holds the result)Add Numbers: C Calls Assembly (C)
Now, let's write the C code that uses our assembly function. This file would typically be named main.c. Remember to declare it with extern.
To compile and link:
nasm -f elf64 my_add.asm -o my_add.o
gcc main.c my_add.o -o my_program
./my_program
// main.c
#include <stdio.h>
// Declare the assembly function
extern long add_two_numbers(long a, long b);
int main() {
long num1 = 10;
long num2 = 25;
long sum;
// Call the assembly function
sum = add_two_numbers(num1, num2);
printf("The sum of %ld and %ld is %ld\n", num1, num2, sum);
return 0;
}Protecting Registers
When your assembly function runs, it might use various registers. Some registers are caller-saved (caller must save them if it needs them later), and others are callee-saved (the assembly function must save and restore them if it modifies them).
Common callee-saved registers (x64): RBX, RBP, RSP, R12, R13, R14, R15.
If your assembly function modifies a callee-saved register, you must PUSH its value at the start and POP it back before returning.
_my_function_with_preservation:
push rbx ; Save RBX
; ... use RBX ...
pop rbx ; Restore RBX
retQuick Check
Based on the System V AMD64 ABI, which register would typically hold the third integer argument passed to an assembly function from C?
Recap: Bridging C & Assembly
Great job! You've learned the fundamentals of calling assembly code from C.
- We understood why you'd link C and assembly.
- We explored calling conventions, focusing on the System V AMD64 ABI.
- You saw how to declare functions on both the assembly and C sides.
- You learned how arguments are passed (registers) and return values are received (RAX).
- We touched upon register preservation rules to avoid unexpected side effects.
This skill is vital for low-level optimization and system interaction!
Frequently asked questions
Is the “Calling Assembly from C” lesson free?
Yes — the full text of “Calling Assembly from C” is free to read here on the web, and the Assembly Language & x86 Low-Level Systems Programming course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Assembly Language & x86 Low-Level Systems Programming course, upgrade to CoddyKit PRO.
What will I learn in “Calling Assembly from C”?
Learn how to integrate assembly routines into C/C++ projects, passing parameters and receiving return values using calling conventions. You practise Assembly Language & x86 Low-Level Systems Programming with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Assembly Language & x86 Low-Level Systems Programming?
No prior experience is required. Assembly Language & x86 Low-Level Systems Programming on CoddyKit is structured for beginners through advanced learners; this is — lesson 1 of 4, so you can start here or from the beginning and move at your own pace.
How long does the “Calling Assembly from C” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Assembly Language & x86 Low-Level Systems Programming lesson?
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