Microservices Communication Patterns (Saga, Circuit Breaker) · 课时

设计事件驱动的 Saga

使用事件触发不同微服务中的操作,设计编舞式 Saga 的流程。

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设计事件驱动的 Saga 是 CoddyKit 上的免费 Microservices Communication Patterns (Saga, Circuit Breaker) 课时。 这是第 1 节课,共 4 节。 你可以在下方免费阅读本课时的完整内容 — 然后在浏览器中使用内置代码编辑器和全天候 AI 导师进行实践。 这是 Microservices Communication Patterns (Saga, Circuit Breaker) 学习路径的一部分,你的进度在网页和 CoddyKit 应用中同步。 Microservices Communication Patterns (Saga, Circuit Breaker) 课程共包含 4 节课。

本课时的部分内容尚未翻译,以英文显示。

Event-Driven Saga Design

Welcome! In this lesson, we'll learn how to design the flow of a Choreography Saga. This pattern helps manage complex business transactions that span multiple services.

We'll focus on using events as the primary way services communicate and trigger each other's actions.

Choreography Refresher

Remember Choreography Sagas? In this style, services communicate directly by publishing and subscribing to events.

  • No central orchestrator: Services react to events from others.
  • Decentralized decisions: Each service decides its next step based on the event it receives.

Our Business Scenario

Let's design a saga for an "Online Order Placement" system. This common scenario involves several steps across different microservices:

  • Customer places order.
  • Inventory is checked and reserved.
  • Payment is processed.
  • Order is shipped.

Identifying Core Saga Steps

For our "Order Placement" saga, we can break it down into these main steps, each potentially handled by a different service:

  • Order Service: Creates the order.
  • Inventory Service: Reserves items.
  • Payment Service: Processes payment.
  • Shipping Service: Schedules shipment.

Events Drive the Flow

In a choreography saga, each step is initiated by an event. When one service completes its task, it publishes an event.

Other services, interested in that event, subscribe to it and react accordingly. This creates a chain reaction.

Kicking Off the Saga

Every saga needs a starting point. For our "Order Placement," the Order Service initiates the process.

When a customer places an order, the Order Service creates it and publishes an OrderCreatedEvent.

Inventory Reacts to Order

The Inventory Service subscribes to OrderCreatedEvent. Upon receiving it, it attempts to reserve the items for the order.

After processing, it publishes either an InventoryReservedEvent or an InventoryFailedEvent.

class OrderCreatedEvent {
    String orderId;
    String customerId;
    // ... item details
}

class InventoryService {
    public void handleOrderCreated(OrderCreatedEvent event) {
        System.out.println("Inventory Service: Received OrderCreatedEvent for " + event.orderId);
        // Logic to reserve items...
        boolean success = true; // Assume success for now
        if (success) {
            System.out.println("Inventory Service: Items reserved. Publishing InventoryReservedEvent.");
            // In a real system, publish InventoryReservedEvent
        } else {
            System.out.println("Inventory Service: Inventory failed. Publishing InventoryFailedEvent.");
            // In a real system, publish InventoryFailedEvent
        }
    }
}

public class Main {
    public static void main(String[] args) {
        InventoryService inventory = new InventoryService();
        OrderCreatedEvent newOrder = new OrderCreatedEvent();
        newOrder.orderId = "ORD123";
        newOrder.customerId = "CUST456";

        inventory.handleOrderCreated(newOrder);
    }
}

Payment Reacts to Inventory

The Payment Service subscribes to InventoryReservedEvent. This means payment only proceeds if inventory is successfully reserved.

It processes the payment and then publishes either a PaymentProcessedEvent or a PaymentFailedEvent.

Shipping Reacts to Payment

Finally, the Shipping Service subscribes to PaymentProcessedEvent. It schedules the shipment only after payment is confirmed.

It then publishes an OrderShippedEvent to complete the main saga flow.

Planning for Rollbacks

What if a step fails? For example, if payment fails after inventory is reserved? In a choreography saga, we use compensation events.

The Payment Service would publish a PaymentFailedEvent. The Inventory Service would subscribe to this event and publish an InventoryReleasedEvent to undo its previous action.

Saga Flow Check

Consider our Order Placement saga. What is the correct sequence of events if the entire process is successful?

Recap: Designing Event Flows

We've learned how to design a choreography saga by breaking down a business transaction into steps.

  • Each step publishes an event to trigger the next.
  • We identified the initial event and subsequent events for a successful flow.
  • We also briefly considered how compensation events are used to handle failures.

Next, we'll explore how message brokers facilitate this communication!

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常见问题解答

「设计事件驱动的 Saga」课时是免费的吗?

是的 — 「设计事件驱动的 Saga」的完整文本可在网页上免费阅读。要进行交互式练习(内置代码编辑器和全天候 AI 导师)并解锁 Microservices Communication Patterns (Saga, Circuit Breaker) 课程的其余内容,请升级到 CoddyKit PRO。 Microservices Communication Patterns (Saga, Circuit Breaker) 课程共包含 4 节课。

「设计事件驱动的 Saga」这节课中我会学到什么?

使用事件触发不同微服务中的操作,设计编舞式 Saga 的流程。 你通过在浏览器中直接运行的动手代码来练习 Microservices Communication Patterns (Saga, Circuit Breaker),全天候 AI 导师会在你学习这节课的过程中回答你的问题。

学习 Microservices Communication Patterns (Saga, Circuit Breaker) 需要有经验吗?

无需任何先前经验。CoddyKit 上的 Microservices Communication Patterns (Saga, Circuit Breaker) 课程适合初学者到高级学习者,你可以从这里开始或从头开始,按照自己的节奏学习。 这是第 1 节课,共 4 节。

「设计事件驱动的 Saga」课时需要多长时间?

大多数 CoddyKit 课程大约需要 5–10 分钟。每节课都很精短且互动,所以你能稳步进步,并在网页和应用中从离开的地方继续。

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此课程中的所有课时

  1. 设计事件驱动的 Saga
  2. 事件总线与消息代理
  3. 使用事件处理补偿
  4. 构建幂等事件消费者
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