이벤트를 사용한 보상 처리
이전 작업을 되돌리는 특정 롤백 이벤트를 게시하여 코레오그래피 사가의 보상 단계를 구현합니다.
이벤트를 사용한 보상 처리은(는) CoddyKit의 무료 Microservices Communication Patterns (Saga, Circuit Breaker) 강의입니다. 이것은 4개 중 3번째 강의입니다. 아래에서 전체 강의를 무료로 읽을 수 있으며, 내장 코드 에디터와 24/7 AI 튜터와 함께 브라우저에서 직접 실습할 수 있습니다. 이 강의는 Microservices Communication Patterns (Saga, Circuit Breaker) 학습 경로의 일부이며, 진행 상황이 웹과 CoddyKit 앱에 동기화됩니다. Microservices Communication Patterns (Saga, Circuit Breaker) 강의에는 총 4개의 강의가 포함되어 있습니다.
이 강의의 일부는 아직 번역되지 않았으며 영어로 표시됩니다.
Why Compensation is Crucial
In choreography sagas, services react to events. But what happens when one of those services fails to complete its part of a distributed transaction?
We need a way to undo any actions that were successfully performed by previous services. This is where compensation comes in.
What is Compensation?
Compensation is the process of reversing previously completed operations within a distributed transaction. Think of it as a 'rollback' mechanism tailored for microservices.
It ensures that if any step in a multi-service business process fails, the system can return to a consistent state.
Compensation in Choreography
In a choreography saga, there's no central orchestrator. Services communicate directly via events. So, how do we trigger compensation?
- When a service fails to complete its task, it publishes a specific compensation event.
- Other services that have successfully completed their part listen for these compensation events.
- Upon receiving a compensation event, they execute their own rollback logic.
Designing Compensation Events
Compensation events must contain enough information for services to perform their rollback. Key details often include:
- The original saga ID or transaction ID.
- Details about the original action that needs to be reversed.
- Any data required to perform the reversal (e.g., amount to refund, item to unreserve).
Example: Order Processing Saga
Consider an online order process:
- Order Service: Creates order (publishes
OrderCreated) - Payment Service: Processes payment (publishes
PaymentProcessed) - Inventory Service: Reserves stock (publishes
InventoryReserved)
What if the Inventory Service fails to reserve stock?
Initiating the Rollback
If the Inventory Service fails to reserve stock, it should:
- Not publish
InventoryReserved. - Instead, publish a compensation event, like
InventoryReservationFailed.
This event signals to other services that the saga could not complete successfully and they need to undo their actions.
Payment Service's Compensation
The Payment Service is subscribed to events that indicate failures. When it receives InventoryReservationFailed, it knows it needs to act:
- It will initiate a refund for the payment it previously processed.
- After refunding, it might publish a new event, like
PaymentRefunded, to inform other interested services.
Order Service's Compensation
The Order Service, having created the initial order, also needs to react. It might listen for InventoryReservationFailed or PaymentRefunded.
- Upon receiving such an event, the Order Service updates the order's status to 'Cancelled' or 'Failed'.
- This ensures the user sees an accurate status for their order.
Implementing Compensation Logic
Each service must contain logic to handle both successful forward-progress events and specific compensation events. This often means having separate event handlers for each.
Here's a simplified example of how a Payment Service might listen for a compensation event and trigger a refund:
public class PaymentService {
public static void main(String[] args) {
System.out.println("Payment Service Started.");
// Simulate receiving an event from a message broker
String receivedEvent = "InventoryReservationFailed: Order123";
if (receivedEvent.startsWith("InventoryReservationFailed")) {
String orderId = receivedEvent.split(":")[1];
System.out.println("Received compensation event: " + receivedEvent);
System.out.println("Initiating refund for Order ID: " + orderId + "...");
// In a real system, call a payment gateway API to refund
boolean refundSuccess = processRefund(orderId);
if (refundSuccess) {
System.out.println("Refund processed successfully for " + orderId + ".");
// Publish 'PaymentRefunded' event for other services
System.out.println("Publishing PaymentRefunded event.");
} else {
System.out.println("Refund failed for " + orderId + ".");
// Handle refund failure (e.g., alert, manual intervention)
}
} else {
System.out.println("No compensation event received yet.");
}
System.out.println("Payment Service Shutting Down.");
}
private static boolean processRefund(String orderId) {
// Simulate external refund API call
return true; // Assume success for this example
}
}Quick Check: Compensation Purpose
In a choreography saga, if the 'Inventory Service' fails to reserve items after 'Payment Service' has processed a payment, what is the primary purpose of the 'Inventory Service' publishing an InventoryReservationFailed event?
Recap: Handling Compensation
You've learned how critical compensation is in choreography sagas to maintain data consistency in distributed systems. Key takeaways:
- Compensation reverses successful actions when a saga step fails.
- In choreography, services publish specific compensation events to initiate rollbacks.
- Each service must implement logic to listen for and react to these events, performing its own undo operations.
- Clear event design and robust handling are essential for resilient sagas.
AI 튜터와 함께 Microservices Communication Patterns (Saga, Circuit Breaker)을(를) 배우세요 — 무료
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자주 묻는 질문
“이벤트를 사용한 보상 처리” 강의는 무료인가요?
네 — “이벤트를 사용한 보상 처리” 전체 내용을 이 웹사이트에서 무료로 읽을 수 있습니다. 인터랙티브하게 실습하려면(내장 코드 에디터와 24/7 AI 튜터), CoddyKit PRO로 업그레이드하면 Microservices Communication Patterns (Saga, Circuit Breaker) 강의 전체를 잠금 해제할 수 있습니다. Microservices Communication Patterns (Saga, Circuit Breaker) 강의에는 총 4개의 강의가 포함되어 있습니다.
“이벤트를 사용한 보상 처리”에서 뭘 배우나요?
이전 작업을 되돌리는 특정 롤백 이벤트를 게시하여 코레오그래피 사가의 보상 단계를 구현합니다. 브라우저에서 직접 실행하는 실습 코드로 Microservices Communication Patterns (Saga, Circuit Breaker)을(를) 배우며, 24/7 AI 튜터가 강의를 진행하면서 질문에 답변해줍니다.
Microservices Communication Patterns (Saga, Circuit Breaker)을(를) 시작하는 데 경험이 필요한가요?
사전 경험은 필요하지 않습니다. CoddyKit의 Microservices Communication Patterns (Saga, Circuit Breaker)은(는) 초급자부터 고급 학습자까지를 위해 구성되어 있으므로, 여기서 시작하거나 처음부터 시작할 수 있으며 자신의 속도대로 진행할 수 있습니다. 이것은 4개 중 3번째 강의입니다.
“이벤트를 사용한 보상 처리” 강의는 얼마나 걸리나요?
대부분의 CoddyKit 강의는 약 5~10분이 소요됩니다. 각 강의는 간결하고 인터랙티브하여 꾸준한 진행이 가능하며, 웹과 앱에서 중단한 부분부터 바로 시작할 수 있습니다.
이 Microservices Communication Patterns (Saga, Circuit Breaker) 강의에서 코드를 작성하고 실행할 수 있나요?
네. 모든 Microservices Communication Patterns (Saga, Circuit Breaker) 강의에는 내장 코드 에디터가 포함되어 있으므로, 브라우저에서 바로 실제 코드를 작성하고 실행한 후 즉시 AI 피드백을 받을 수 있습니다 — 로컬 설정이 필요 없습니다.
이 강의의 모든 강의
- 이벤트 기반 사가 설계
- 이벤트 버스 및 메시지 브로커
- 이벤트를 사용한 보상 처리
- 멱등 이벤트 소비자 구축