API Canvas: Path, Paint, dan Shader
Gambar bentuk, gradien, dan goresan menggunakan primitif Canvas serta konfigurasi Paint.
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Bagian dari pelajaran ini belum diterjemahkan dan ditampilkan dalam bahasa Inggris.
Meet the Canvas
When you build a CustomPainter, Flutter hands you two things in paint(): a Canvas and a Size.
- Canvas is your drawing surface. It exposes primitives like
drawRect,drawCircle,drawPath, anddrawLine. - Size tells you how big the area is, so you can scale your drawing to fit any device.
Every draw call needs a Paint object that describes how to draw: color, stroke vs fill, width, and more.
void paint(Canvas canvas, Size size) {
final paint = Paint()..color = const Color(0xFF2196F3);
canvas.drawRect(
Rect.fromLTWH(0, 0, size.width, size.height),
paint,
);
}The Paint Object
A Paint is a bundle of styling options. The most important fields are:
color— the color used to draw.style—PaintingStyle.fill(solid interior) orPaintingStyle.stroke(outline only).strokeWidth— line thickness when stroking.isAntiAlias— smooth edges, on by default.
Flutter idiom uses the cascade operator .. to configure a freshly created Paint in one expression.
final fill = Paint()
..color = const Color(0xFFE91E63)
..style = PaintingStyle.fill;
final outline = Paint()
..color = const Color(0xFF000000)
..style = PaintingStyle.stroke
..strokeWidth = 4.0;Drawing Basic Shapes
The Canvas offers ready-made primitives so you do not always need a path:
drawRect(Rect, Paint)— axis-aligned rectangle.drawRRect(RRect, Paint)— rounded rectangle.drawCircle(Offset center, double radius, Paint)drawOval(Rect, Paint)— fills the bounding rect with an ellipse.
Coordinates start at (0,0) in the top-left corner; x grows right, y grows down.
void paint(Canvas canvas, Size size) {
final p = Paint()..color = const Color(0xFF4CAF50);
final center = Offset(size.width / 2, size.height / 2);
canvas.drawCircle(center, 40, p);
canvas.drawRRect(
RRect.fromRectAndRadius(
Rect.fromLTWH(10, 10, 80, 50),
const Radius.circular(12),
),
p,
);
}Strokes: Caps, Joins, and Width
When style is PaintingStyle.stroke, several properties shape the line:
strokeWidth— thickness in logical pixels.strokeCap— how line ends look:butt,round, orsquare.strokeJoin— how corners connect:miter,round, orbevel.
Round caps and joins are common for friendly, smooth chart and signature drawing.
final stroke = Paint()
..color = const Color(0xFF9C27B0)
..style = PaintingStyle.stroke
..strokeWidth = 6.0
..strokeCap = StrokeCap.round
..strokeJoin = StrokeJoin.round;
// canvas.drawLine(Offset(10, 10), Offset(120, 60), stroke);Building a Path
A Path describes an arbitrary outline made of line and curve segments. The core methods are:
moveTo(x, y)— lift the pen and start a new subpath.lineTo(x, y)— draw a straight segment.quadraticBezierTo / cubicTo— curved segments.close()— connect back to the subpath start.
Draw the finished path with canvas.drawPath(path, paint).
void paint(Canvas canvas, Size size) {
final path = Path()
..moveTo(size.width / 2, 0)
..lineTo(size.width, size.height)
..lineTo(0, size.height)
..close();
final paint = Paint()..color = const Color(0xFFFF5722);
canvas.drawPath(path, paint);
}Curves with Bezier Segments
Smooth shapes come from Bezier curves. The most common is the quadratic Bezier, which uses one control point.
quadraticBezierTo(cpx, cpy, x, y)bends the line toward the control point(cpx, cpy)on its way to the end point(x, y).cubicTo(c1x, c1y, c2x, c2y, x, y)uses two control points for S-curves.
These power wave dividers, chart lines, and speech-bubble tails.
void paint(Canvas canvas, Size size) {
final wave = Path()
..moveTo(0, size.height * 0.5)
..quadraticBezierTo(
size.width * 0.25, size.height * 0.2,
size.width * 0.5, size.height * 0.5,
)
..quadraticBezierTo(
size.width * 0.75, size.height * 0.8,
size.width, size.height * 0.5,
);
final paint = Paint()
..color = const Color(0xFF00BCD4)
..style = PaintingStyle.stroke
..strokeWidth = 3;
canvas.drawPath(wave, paint);
}Plain Dart: Computing Points
Canvas math is just geometry. Before you draw, you often compute coordinates with plain Dart. Here we generate evenly spaced points along a sine wave — the same values you would feed into path.lineTo.
This logic is framework-free, so you can unit-test it without rendering anything.
import 'dart:math';
List<Point<double>> wavePoints(double width, double height, int n) {
final pts = <Point<double>>[];
for (var i = 0; i <= n; i++) {
final x = width * i / n;
final y = height / 2 + sin(i / n * 2 * pi) * height / 4;
pts.add(Point(x, y));
}
return pts;
}
void main() {
final pts = wavePoints(200, 100, 4);
for (final p in pts) {
print('(${p.x.toStringAsFixed(1)}, ${p.y.toStringAsFixed(1)})');
}
}Shaders: Linear Gradients
A shader fills a shape with more than a flat color. The most common is a linear gradient. You build it with ui.Gradient.linear and assign it to paint.shader.
from/toare the start and endOffsets of the gradient line.colorslists the gradient stops, blended along that line.
Once shader is set, the paint's color is ignored for fills.
import 'dart:ui' as ui;
Paint gradientPaint(Size size) {
return Paint()
..shader = ui.Gradient.linear(
Offset.zero,
Offset(size.width, size.height),
const [Color(0xFF2196F3), Color(0xFF9C27B0)],
);
}Radial and Sweep Gradients
Beyond linear, Flutter offers two more gradient shaders:
- Radial —
ui.Gradient.radial(center, radius, colors)blends outward from a center point, great for glows and spotlights. - Sweep —
ui.Gradient.sweep(center, colors)rotates colors around a center, ideal for circular progress and color wheels.
You can add an optional stops list (0.0 to 1.0) to control exactly where each color sits.
import 'dart:ui' as ui;
Paint glow(Offset center) {
return Paint()
..shader = ui.Gradient.radial(
center,
60,
const [Color(0xFFFFEB3B), Color(0x00FFEB3B)],
const [0.0, 1.0],
);
}Putting It Together in a Painter
A real CustomPainter combines paths, paints, and shaders. Remember two overrides:
paint(canvas, size)— do the drawing.shouldRepaint(old)— returntrueonly when inputs changed, so Flutter avoids needless repaints.
This snippet draws a gradient-filled rounded card with a stroked border.
class CardPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final rect = Rect.fromLTWH(0, 0, size.width, size.height);
final rrect = RRect.fromRectAndRadius(rect, const Radius.circular(16));
final fill = Paint()
..shader = ui.Gradient.linear(
rect.topLeft, rect.bottomRight,
const [Color(0xFF42A5F5), Color(0xFF7E57C2)],
);
canvas.drawRRect(rrect, fill);
final border = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 2
..color = const Color(0x33000000);
canvas.drawRRect(rrect, border);
}
@override
bool shouldRepaint(CardPainter oldDelegate) => false;
}Save, Restore, and Transforms
The Canvas keeps a stack of transforms and clips. Use it to draw rotated or scaled content without permanently changing state:
canvas.save()pushes the current matrix.canvas.translate / rotate / scalemodify it.canvas.restore()pops back to where you were.
Always pair every save() with a restore(), or later draws will inherit the transform.
void paint(Canvas canvas, Size size) {
final p = Paint()..color = const Color(0xFF3F51B5);
canvas.save();
canvas.translate(size.width / 2, size.height / 2);
canvas.rotate(0.785398); // 45 degrees in radians
canvas.drawRect(
const Rect.fromLTWH(-30, -30, 60, 60),
p,
);
canvas.restore();
}Quick Check
Test your understanding of the Paint configuration.
Recap
You now command the Canvas API:
- Paint controls how you draw:
color,style(fill vs stroke),strokeWidth, caps, and joins. - Primitives like
drawRect,drawRRect, anddrawCirclehandle common shapes; Path withmoveTo,lineTo, and Bezier curves handles anything custom. - Shaders (
Gradient.linear,radial,sweep) fill or stroke with gradients and override the flat color. - save/restore isolates transforms, and
shouldRepaintkeeps rendering efficient.
With these building blocks you can draw charts, custom controls, and rich decorations entirely in Dart.
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Pertanyaan yang Sering Diajukan
Apakah pelajaran “API Canvas: Path, Paint, dan Shader” gratis?
Ya — teks lengkap “API Canvas: Path, Paint, dan Shader” gratis dibaca di sini di web. Untuk praktiknya secara interaktif (editor kode bawaan dan tutor AI 24/7) dan buka sisa kursus Flutter Mobile Development, upgrade ke CoddyKit PRO. Kursus Flutter Mobile Development mencakup 4 pelajaran total.
Apa yang akan aku pelajari di “API Canvas: Path, Paint, dan Shader”?
Gambar bentuk, gradien, dan goresan menggunakan primitif Canvas serta konfigurasi Paint. Kamu berlatih Flutter Mobile Development dengan kode praktik yang langsung kamu jalankan di browser, dan tutor AI 24/7 menjawab pertanyaanmu saat kamu mengerjakan pelajaran ini.
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