Menerapkan Perilaku GenServer
Pelajari cara menerapkan GenServer, mengelola status, dan menangani pemanggilan sinkron maupun asinkron sebagai fondasi sebagian besar komponen Erlang
Menerapkan Perilaku GenServer adalah pelajaran Erlang OTP: Distributed & Fault-Tolerant Systems Programming gratis di CoddyKit. Ini adalah pelajaran 2 dari 4. Kamu bisa membaca pelajaran lengkapnya di bawah secara gratis — lalu praktikkan langsung di browser dengan editor kode bawaan dan tutor AI 24/7. Ini adalah bagian dari jalur belajar Erlang OTP: Distributed & Fault-Tolerant Systems Programming, dan progresmu tersinkronisasi di web dan aplikasi CoddyKit. Kursus Erlang OTP: Distributed & Fault-Tolerant Systems Programming mencakup 4 pelajaran total.
Bagian dari pelajaran ini belum diterjemahkan dan ditampilkan dalam bahasa Inggris.
What is a GenServer?
Welcome back! In the previous lesson, we learned about Erlang's OTP behaviors. One of the most important is the GenServer.
- A GenServer is a generic server that handles requests.
- It manages internal state and processes messages in a sequential manner.
- Think of it as a standardized way to build reliable, fault-tolerant server processes in Erlang.
It's the foundation for many Erlang applications.
GenServer's Core: Callbacks
To implement a GenServer, you define a module that exports specific callback functions. These functions are called by the gen_server behavior at different stages.
init/1: Initializes the server's state.handle_call/3: Handles synchronous client requests (expects a reply).handle_cast/2: Handles asynchronous client requests (fire-and-forget).terminate/2: Cleans up when the server stops.code_change/3: Handles hot code upgrades.
We'll focus on init, handle_call, and handle_cast in this lesson.
Initializing State with `init/1`
Every GenServer starts by initializing its state. This is done in the init/1 callback function.
It takes one argument (typically a list of arguments passed during startup) and should return {ok, State}, where State is the initial data your GenServer will manage.
Here's a basic init function:
-module(my_counter).
-behaviour(gen_server).
-export([init/1]).
init([]) ->
io:format("Counter initialized with state 0.~n"),
{ok, 0}.Starting a GenServer Process
To get our GenServer running, we need to start it. The common way is using gen_server:start_link/3 or gen_server:start_link/4. We'll add a start_link/0 function to our module.
The start_link function creates a new Erlang process and links it to the calling process, making it part of a supervision tree (more on this later!).
-module(my_counter).
-behaviour(gen_server).
-export([start_link/0, init/1]).
start_link() ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
init([]) ->
io:format("Counter process started!~n"),
{ok, 0}.Synchronous Calls: `handle_call`
When a client needs a reply from the server, it makes a synchronous call using gen_server:call/2 or gen_server:call/3.
The GenServer handles these requests in its handle_call/3 callback. This function takes three arguments:
Request: The message from the client.From: The sender's process ID (Pid) and a tag.State: The current internal state of the GenServer.
It typically returns {reply, Reply, NewState}.
Implementing `handle_call` (Counter)
Let's add an increment function to our counter. This will be a synchronous call, meaning the client waits for the new count.
Try running this code. First, compile it (`c(my_counter).`), then start it (`my_counter:start_link().`). You can then call `my_counter:increment().` to see the counter increase.
-module(my_counter).
-behaviour(gen_server).
-export([start_link/0, increment/0, get_count/0]).
-export([init/1, handle_call/3, handle_cast/2, terminate/2, code_change/3]).
start_link() ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
increment() ->
gen_server:call(?MODULE, increment).
get_count() ->
gen_server:call(?MODULE, get_count).
init([]) ->
{ok, 0}.
handle_call(increment, _From, State) ->
NewState = State + 1,
{reply, NewState, NewState};
handle_call(get_count, _From, State) ->
{reply, State, State};
handle_call(_Request, _From, State) ->
{reply, {error, bad_request}, State}.
handle_cast(_Msg, State) -> % Placeholder
{noreply, State}.
terminate(_Reason, _State) -> ok.
code_change(_OldVsn, State, _Extra) -> {ok, State}.Asynchronous Calls: `handle_cast`
Sometimes, a client doesn't need a reply and just wants to send a message without waiting. This is an asynchronous call using gen_server:cast/2.
The GenServer handles these messages in its handle_cast/2 callback. It takes two arguments:
Message: The message from the client.State: The current internal state of the GenServer.
It always returns {noreply, NewState} because no reply is sent back to the client.
Implementing `handle_cast` (Reset)
Let's add a reset function to our counter. This will be an asynchronous call, as the client doesn't need to know the new count immediately.
Compile and start the module as before. Call `my_counter:increment().` a few times, then `my_counter:reset().`. You'll notice `reset` returns immediately without a value.
-module(my_counter).
-behaviour(gen_server).
-export([start_link/0, increment/0, get_count/0, reset/0]).
-export([init/1, handle_call/3, handle_cast/2, terminate/2, code_change/3]).
start_link() ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
increment() ->
gen_server:call(?MODULE, increment).
get_count() ->
gen_server:call(?MODULE, get_count).
reset() ->
gen_server:cast(?MODULE, reset).
init([]) ->
{ok, 0}.
handle_call(increment, _From, State) ->
NewState = State + 1,
{reply, NewState, NewState};
handle_call(get_count, _From, State) ->
{reply, State, State};
handle_call(_Request, _From, State) ->
{reply, {error, bad_request}, State}.
handle_cast(reset, _State) ->
{noreply, 0};
handle_cast(_Msg, State) ->
{noreply, State}.
terminate(_Reason, _State) -> ok.
code_change(_OldVsn, State, _Extra) -> {ok, State}.GenServer State Management
The power of GenServers lies in how they manage state. The State argument is passed into each callback, and the callback returns a NewState.
- This ensures that only one process (the GenServer itself) ever modifies its state, preventing race conditions.
- It makes the server's internal logic easier to reason about.
- The state can be any Erlang term: an integer, a list, a map, a record, or a complex data structure.
This sequential processing of messages and explicit state passing is key to Erlang's concurrency model.
GenServer Call Types
Which of the following statements about GenServer calls are TRUE?
Recap: Implementing GenServer
You've successfully built your first GenServer! Here's what we covered:
- GenServers are standard OTP behaviors for building stateful servers.
- The
init/1callback initializes the server's state. gen_server:start_linkcreates the GenServer process.handle_call/3handles synchronous requests (client waits for reply).handle_cast/2handles asynchronous messages (client doesn't wait).- GenServers manage their state by passing it between callbacks, ensuring sequential updates.
Next, we'll see how supervisors can automatically restart failed GenServers!
Belajar Erlang dengan tutor AI — gratis
Tulis dan jalankan kode asli di browser kamu, dapatkan bantuan instan dari tutor AI 24/7, dan lanjutkan di mana kamu tinggalkan di web atau aplikasi.
- Kursus
- 12
- Pelajaran
- 48
Pertanyaan yang Sering Diajukan
Apakah pelajaran “Menerapkan Perilaku GenServer” gratis?
Ya — teks lengkap “Menerapkan Perilaku GenServer” gratis dibaca di sini di web. Untuk praktiknya secara interaktif (editor kode bawaan dan tutor AI 24/7) dan buka sisa kursus Erlang OTP: Distributed & Fault-Tolerant Systems Programming, upgrade ke CoddyKit PRO. Kursus Erlang OTP: Distributed & Fault-Tolerant Systems Programming mencakup 4 pelajaran total.
Apa yang akan aku pelajari di “Menerapkan Perilaku GenServer”?
Pelajari cara menerapkan GenServer, mengelola status, dan menangani pemanggilan sinkron maupun asinkron sebagai fondasi sebagian besar komponen Erlang Kamu berlatih Erlang OTP: Distributed & Fault-Tolerant Systems Programming dengan kode praktik yang langsung kamu jalankan di browser, dan tutor AI 24/7 menjawab pertanyaanmu saat kamu mengerjakan pelajaran ini.
Apakah aku perlu pengalaman untuk memulai Erlang OTP: Distributed & Fault-Tolerant Systems Programming?
Tidak diperlukan pengalaman sebelumnya. Erlang OTP: Distributed & Fault-Tolerant Systems Programming di CoddyKit dirancang untuk pemula hingga pelajar tingkat lanjut, jadi kamu bisa memulai di sini atau dari awal dan belajar sesuai kecepatan kamu sendiri. Ini adalah pelajaran 2 dari 4.
Berapa lama pelajaran “Menerapkan Perilaku GenServer” memakan waktu?
Sebagian besar pelajaran CoddyKit memakan waktu sekitar 5–10 menit. Setiap pelajaran ringkas dan interaktif, jadi kamu membuat kemajuan stabil dan melanjutkan dari tempat kamu tinggalkan di web dan aplikasi.
Bisakah aku menulis dan menjalankan kode dalam pelajaran Erlang OTP: Distributed & Fault-Tolerant Systems Programming ini?
Ya. Setiap pelajaran Erlang OTP: Distributed & Fault-Tolerant Systems Programming menyertakan editor kode bawaan, jadi kamu menulis dan menjalankan kode nyata langsung di browser dan mendapatkan umpan balik AI instan — tidak diperlukan penyiapan lokal.
Semua pelajaran dalam kursus ini
- Memahami OTP dan Perilaku
- Menerapkan Perilaku GenServer
- Pengenalan Supervisor
- Membangun Aplikasi & Rilis OTP