Flutter Mobile Development · Leçon

Appeler des bibliothèques C avec dart:ffi

Liez-vous à des bibliothèques natives partagées et transmettez structures et pointeurs via dart:ffi.

Leçon 1 sur 413 étapes

Appeler des bibliothèques C avec dart:ffi est une leçon Flutter Mobile Development gratuite sur CoddyKit. Ceci est la leçon 1 sur 4. Tu peux lire la leçon complète ci-dessous gratuitement — puis la pratiquer en direct dans le navigateur avec un éditeur de code intégré et un tuteur IA 24/7. Elle fait partie du parcours d'apprentissage Flutter Mobile Development, et ta progression se synchronise sur le web et l'application CoddyKit. Le cours Flutter Mobile Development comprend 4 leçons au total.

Certaines parties de cette leçon n'ont pas encore été traduites et s'affichent en anglais.

Why dart:ffi?

dart:ffi is Dart's Foreign Function Interface. It lets your Flutter app call functions in native C shared libraries (.so, .dylib, .dll, or the iOS process image) directly, with no platform-channel round-trip.

  • Synchronous by default and very low overhead, unlike MethodChannel which serializes messages across an async boundary.
  • Ideal for CPU-heavy code, existing C/C++/Rust libraries, and OS-level APIs (sqlite, libsodium, image codecs).
  • You bind a C signature to a Dart signature, then call it like an ordinary function.

The cost: you manage memory and types yourself. Get a pointer or a struct layout wrong and you crash the whole process.

Opening a DynamicLibrary

Everything starts with a DynamicLibrary. It is the handle to the loaded native code from which you look up symbols.

  • DynamicLibrary.open(path) loads a shared library by file name. On Android use 'libfoo.so'; on iOS/macOS code is usually statically linked, so use DynamicLibrary.process() or DynamicLibrary.executable().
  • Pick the right name per platform with Platform.isAndroid / Platform.isIOS.
import 'dart:ffi';
import 'dart:io' show Platform;

DynamicLibrary openNativeLib() {
  if (Platform.isAndroid) {
    return DynamicLibrary.open('libnative_math.so');
  }
  if (Platform.isIOS || Platform.isMacOS) {
    // Symbols are linked into the app process on iOS.
    return DynamicLibrary.process();
  }
  if (Platform.isWindows) {
    return DynamicLibrary.open('native_math.dll');
  }
  return DynamicLibrary.open('libnative_math.so');
}

Native types vs Dart types

FFI uses two type universes. The native type describes the C ABI; the Dart type is what your Dart code actually sees.

  • Int32, Int64, Uint8, Double, Float are native marker types — you never instantiate them, they map to Dart int/double.
  • Pointer<T> is a native address. Void marks no value.
  • The C function type is written with Function using native types; the Dart-facing type uses plain Dart types.

Example: C int32_t add(int32_t, int32_t) becomes native Int32 Function(Int32, Int32) and Dart int Function(int, int).

Looking up and calling a function

Use lookupFunction to bind a C symbol to a Dart function in one call. It takes two generic parameters: the native signature and the Dart signature.

  • The first type argument must use native types (Int32, Double, …).
  • The second is the callable Dart type returned to you.

Below, a pure-Dart simulation shows the call shape that FFI mirrors at runtime.

// Conceptually, FFI does this:
//   typedef NativeAdd = Int32 Function(Int32, Int32);
//   typedef DartAdd   = int Function(int, int);
//   final add = lib.lookupFunction<NativeAdd, DartAdd>('add');

// Pure-Dart stand-in so the call site is identical in shape:
int Function(int, int) bindAdd() {
  return (int a, int b) => a + b; // native impl returns a + b
}

void main() {
  final add = bindAdd();
  print('add(20, 22) = ${add(20, 22)}');
}

typedef for clean bindings

Real bindings declare the two signatures as typedefs. This keeps lookupFunction readable and lets you reuse signatures.

  • Native typedef uses native marker types and the suffix convention ...Native.
  • Dart typedef uses Dart types.
  • The string passed to lookupFunction is the exact exported C symbol name.
import 'dart:ffi';

// C: double native_pow(double base, int32_t exp);
typedef NativePowNative = Double Function(Double, Int32);
typedef NativePow = double Function(double, int);

class MathBindings {
  final DynamicLibrary lib;
  late final NativePow pow;

  MathBindings(this.lib) {
    pow = lib.lookupFunction<NativePowNative, NativePow>('native_pow');
  }
}

Allocating native memory

To pass pointers you must allocate native (off-heap) memory. The package:ffi library provides malloc (a calloc variant also exists) plus extensions for strings.

  • malloc<Int32>() returns a Pointer<Int32>; use .value to read/write.
  • malloc<Int32>(n) allocates an array of n elements; index with ptr[i] or ptr.elementAt(i).
  • You must free what you allocate with malloc.free(ptr) — the GC does not track native memory.
import 'dart:ffi';
import 'package:ffi/ffi.dart';

void usePointer() {
  final ptr = malloc<Int32>(3); // array of 3 int32
  try {
    ptr[0] = 10;
    ptr[1] = 20;
    ptr[2] = 12;
    var sum = 0;
    for (var i = 0; i < 3; i++) {
      sum += ptr[i];
    }
    print('sum = $sum');
  } finally {
    malloc.free(ptr); // always free
  }
}

Marshalling strings

C strings are null-terminated char*, represented as Pointer<Utf8> (from package:ffi). Conversion goes both ways:

  • Dart → C: myString.toNativeUtf8() allocates a native buffer (free it later).
  • C → Dart: ptr.toDartString() copies the bytes into a Dart String.

If the native function returns a pointer it allocated, you typically must call its matching free export — never malloc.free memory you did not allocate with malloc.

import 'dart:ffi';
import 'package:ffi/ffi.dart';

// C: int32_t count_chars(const char* text);
typedef CountNative = Int32 Function(Pointer<Utf8>);
typedef Count = int Function(Pointer<Utf8>);

int countChars(Count nativeCount, String text) {
  final cStr = text.toNativeUtf8();
  try {
    return nativeCount(cStr);
  } finally {
    malloc.free(cStr);
  }
}

Defining a Struct

To marshal C structs, declare a Dart class extending Struct. Each field is annotated with its native type so the FFI runtime computes the exact memory layout/offsets.

  • Scalar fields get annotations like @Int32(), @Double().
  • Field order and types must match the C struct exactly, including padding/alignment rules.
  • You never construct a Struct with new; you obtain one via a Pointer<T>.ref backed by native memory.
import 'dart:ffi';

// C:
// typedef struct { double x; double y; } Point;
final class Point extends Struct {
  @Double()
  external double x;

  @Double()
  external double y;
}

Passing structs by pointer

Most C APIs take a Point*. Allocate the struct, fill it through .ref, pass the pointer, then read results back.

  • malloc<Point>() gives a Pointer<Point> sized correctly for the layout.
  • ptr.ref is a view onto that native memory; writing ptr.ref.x = 3.0 mutates the C struct in place.
  • The native function reads/writes the same memory — this is how you get values out by reference.
import 'dart:ffi';
import 'package:ffi/ffi.dart';

// C: void translate(Point* p, double dx, double dy);
typedef TranslateNative = Void Function(Pointer<Point>, Double, Double);
typedef Translate = void Function(Pointer<Point>, double, double);

final class Point extends Struct {
  @Double()
  external double x;
  @Double()
  external double y;
}

void moveOrigin(Translate translate) {
  final p = malloc<Point>();
  try {
    p.ref.x = 0;
    p.ref.y = 0;
    translate(p, 4.0, 5.0);
    print('moved to (${p.ref.x}, ${p.ref.y})');
  } finally {
    malloc.free(p);
  }
}

Don't block the UI thread

FFI calls are synchronous: they run on the calling isolate's thread. A long native computation called from the main isolate freezes Flutter's UI.

  • For heavy work, run the FFI call inside an Isolate (e.g. Isolate.run on modern Dart) or a worker isolate.
  • Note: a DynamicLibrary handle and native pointers can be passed between isolates as addresses, but each isolate must re-open or share carefully — treat pointers as plain integers across boundaries.
  • Native code that calls back into Dart must use NativeCallable / send ports, not arbitrary threads.
import 'dart:isolate';

// Simulates offloading a heavy native FFI computation off the UI thread.
int _heavyNativeWork(int n) {
  var acc = 0;
  for (var i = 0; i < n; i++) {
    acc = (acc + i) % 1000003;
  }
  return acc;
}

Future<void> main() async {
  final result = await Isolate.run(() => _heavyNativeWork(5000000));
  print('result = $result');
}

Memory safety and ownership

FFI bugs are process crashes, not exceptions. Discipline matters:

  • Ownership: whoever allocates must free. Memory from malloc → malloc.free. Memory from a C library → that library's destructor export.
  • Wrap allocate/use/free in try/finally so you free even on error.
  • For long-lived native objects, attach a NativeFinalizer so the destructor runs when the Dart wrapper is GC'd.
  • Never read .ref/.value on a pointer after it is freed — that is a use-after-free.
import 'dart:ffi';
import 'package:ffi/ffi.dart';

class SafeBuffer {
  final Pointer<Uint8> ptr;
  final int length;
  SafeBuffer(this.length) : ptr = malloc<Uint8>(length);

  void dispose() => malloc.free(ptr);
}

void main() {
  final buf = SafeBuffer(16);
  try {
    buf.ptr[0] = 255;
    print('first byte = ${buf.ptr[0]}');
  } finally {
    buf.dispose();
  }
}

Quick Check

Answer based on dart:ffi struct and memory rules.

Recap

You can now bind to native C libraries from Flutter with dart:ffi:

  • Load code with DynamicLibrary.open / .process(), choosing the path per platform.
  • Bind symbols with lookupFunction<Native, Dart>, declaring native vs Dart typedefs.
  • Allocate off-heap memory with malloc, marshal strings via toNativeUtf8 / toDartString, and pass arrays as pointers.
  • Define structs by extending Struct with native-type annotations; pass them by pointer and read results through .ref.
  • Keep heavy calls off the UI isolate, and enforce strict ownership: free what you allocate, use try/finally and NativeFinalizer, and never touch freed pointers.

FFI trades safety for speed and reach — correct types, layout, and lifetimes are entirely your responsibility.

Gratuit pour commencer

Apprends Dart avec un tuteur IA — gratuit

Écris et exécute du vrai code dans ton navigateur, obtiens de l'aide instantanée d'un tuteur IA disponible 24h/24, et reprends là où tu t'es arrêté sur le web ou dans l'app.

Cours
22
Leçons
88

Questions Fréquemment Posées

La leçon « Appeler des bibliothèques C avec dart:ffi » est-elle gratuite ?

Oui — le texte complet de « Appeler des bibliothèques C avec dart:ffi » est gratuit à lire ici sur le web. Pour la pratiquer de manière interactive (un éditeur de code intégré et un tuteur IA 24/7) et déverrouiller le reste du cours Flutter Mobile Development, passe à CoddyKit PRO. Le cours Flutter Mobile Development comprend 4 leçons au total.

Qu'est-ce que j'apprendrai dans « Appeler des bibliothèques C avec dart:ffi » ?

Liez-vous à des bibliothèques natives partagées et transmettez structures et pointeurs via dart:ffi. Tu pratiques Flutter Mobile Development avec du code pratique que tu exécutes directement dans le navigateur, et un tuteur IA 24/7 répond à tes questions au fur et à mesure que tu avances dans la leçon.

Dois-je avoir de l'expérience pour commencer Flutter Mobile Development ?

Aucune expérience préalable n'est requise. Flutter Mobile Development sur CoddyKit est structuré pour les débutants jusqu'aux apprenants avancés, donc tu peux commencer ici ou depuis le début et avancer à ton rythme. Ceci est la leçon 1 sur 4.

Combien de temps prend la leçon « Appeler des bibliothèques C avec dart:ffi » ?

La plupart des leçons CoddyKit prennent environ 5–10 minutes. Chacune est courte et interactive, tu progresses régulièrement et tu repiques exactement où tu t'es arrêté sur le web et l'app.

Peux-tu écrire et exécuter du code dans cette leçon Flutter Mobile Development ?

Oui. Chaque leçon Flutter Mobile Development inclut un éditeur de code intégré, tu écris et exécutes du vrai code directement dans ton navigateur et tu reçois des retours IA instantanés — aucune configuration locale requise.

Toutes les leçons de ce cours

  1. Appeler des bibliothèques C avec dart:ffi
  2. Canaux de plateforme sûrs du point de vue des types avec Pigeon
  3. Écrire des modules de plateforme personnalisés pour iOS et Android
  4. Isolates d’arrière-plan et gestion de la mémoire native
← Retour à Flutter Mobile Development