WebSockets & Realtime Systems Programming · Lektion

Publish/Subscribe-Messaging implementieren

Entwerfen und erstellen Sie ein Pub/Sub-System über WebSockets zur themenbasierten Nachrichtenverteilung.

Lektion 1 von 411 Schritte

Publish/Subscribe-Messaging implementieren ist eine kostenlose WebSockets & Realtime Systems Programming-Lektion auf CoddyKit. Dies ist Lektion 1 von 4. Du kannst die komplette Lektion unten kostenlos lesen – dann übst du sie direkt im Browser mit einem integrierten Code-Editor und einem KI-Tutor rund um die Uhr. Sie ist Teil des WebSockets & Realtime Systems Programming-Lernpfads, und dein Fortschritt wird über Web und CoddyKit-App synchronisiert. Der WebSockets & Realtime Systems Programming-Kurs umfasst insgesamt 4 Lektionen.

Teile dieser Lektion wurden noch nicht übersetzt und werden auf Englisch angezeigt.

Intro to Pub/Sub Messaging

Welcome to advanced WebSocket patterns! Today, we'll explore Publish/Subscribe (Pub/Sub) messaging, a powerful way to distribute real-time data efficiently.

Imagine a digital newspaper where you only get articles on topics you care about. That's Pub/Sub in action!

It's ideal for features like live chat rooms, social media feeds, stock tickers, or any application needing dynamic, topic-based updates.

Pub/Sub's Key Players

A Pub/Sub system involves a few core components:

  • Publishers: These are entities that send messages. They don't know who will receive the messages.
  • Subscribers: These are entities that receive messages. They express interest in specific topics.
  • Topics: These are categories or channels for messages. Subscribers 'tune into' topics they want to follow.
  • Broker: This is the central component (our WebSocket server) that receives messages from publishers and forwards them to relevant subscribers.

WebSocket Server as Broker

In our WebSocket Pub/Sub system, the WebSocket server acts as the Broker.

It will be responsible for:

  • Accepting client connections.
  • Managing a list of which clients are subscribed to which topics.
  • Receiving messages from 'publisher' clients.
  • Distributing those messages to all 'subscriber' clients for the given topic.

We'll use a Map data structure on the server to store subscriptions, mapping each topic name to a Set of connected WebSocket client objects.

Designing Message Formats

To make our Pub/Sub system work, clients and the server need a clear way to communicate. We'll use simple JSON messages.

1. Subscribe Message (Client to Server):

{ "action": "subscribe", "topic": "chat:general" }

2. Publish Message (Client to Server):

{ "action": "publish", "topic": "news", "payload": "Breaking: New feature released!" }

3. Delivered Message (Server to Client):

{ "type": "message", "topic": "chat:general", "payload": "Hello everyone!" }

Server: Basic Pub/Sub Logic

Here's a complete Node.js WebSocket server implementing basic Pub/Sub. It handles both subscribe and publish messages.

Run this code (node server.js after npm install ws) and then connect clients in your browser to test it!

const { WebSocketServer } = require('ws');
const wss = new WebSocketServer({ port: 8080 });

// Stores active subscriptions: Map<topic, Set<WebSocket>>
const subscriptions = new Map();

wss.on('connection', ws => {
  console.log('Client connected.');

  ws.on('message', message => {
    try {
      const data = JSON.parse(message.toString());
      const { action, topic, payload } = data;

      if (action === 'subscribe' && topic) {
        if (!subscriptions.has(topic)) {
          subscriptions.set(topic, new Set());
        }
        subscriptions.get(topic).add(ws);
        ws.send(JSON.stringify({ status: 'subscribed', topic }));
        console.log(`Client subscribed to '${topic}'.`);
      } else if (action === 'publish' && topic && payload) {
        const topicSubscribers = subscriptions.get(topic);
        if (topicSubscribers) {
          topicSubscribers.forEach(subscriber => {
            if (subscriber.readyState === ws.OPEN) {
              subscriber.send(JSON.stringify({ type: 'message', topic, payload }));
            }
          });
          console.log(`Published to '${topic}': ${payload}.`);
        } else {
          ws.send(JSON.stringify({ error: `No subscribers for '${topic}'.` }));
        }
      } else {
        ws.send(JSON.stringify({ error: 'Invalid message.' }));
      }
    } catch (e) {
      console.error('Message error:', e.message);
      ws.send(JSON.stringify({ error: 'JSON parse error.' }));
    }
  });

  // Connection close and error handling in the next scene
});

console.log('Pub/Sub server running on ws://localhost:8080');

Server: Connection Lifecycle

Managing the connection lifecycle is crucial for a robust Pub/Sub server. The server must handle client disconnections gracefully.

  • The ws.on('close') event fires when a client disconnects.
  • Inside this handler, we iterate through all topics and remove the disconnected client from any subscription lists it was part of.
  • We also clean up any topics that become empty after a client leaves.
  • The ws.on('error') handler catches any communication errors.

Client: Connecting & Subscribing

Now let's look at the client side, typically running in a web browser. We'll use the native WebSocket API.

This code snippet connects to our server and sends a subscribe message for a specific topic.

Remember to open this HTML file in a browser, and have your Node.js server running!

<!-- index.html -->
<!DOCTYPE html>
<html>
<head><title>Pub/Sub Client</title></head>
<body>
  <h1>Pub/Sub Client</h1>
  <p>Status: <span id="status">Disconnected</span></p>
  <ul id="messages"></ul>

  <script>
    const ws = new WebSocket('ws://localhost:8080');
    const statusElem = document.getElementById('status');
    const messagesElem = document.getElementById('messages');

    ws.onopen = () => {
      statusElem.textContent = 'Connected';
      console.log('Connected to server');
      // Subscribe to a topic
      ws.send(JSON.stringify({ action: 'subscribe', topic: 'chat:general' }));
      ws.send(JSON.stringify({ action: 'subscribe', topic: 'news' }));
    };

    ws.onclose = () => {
      statusElem.textContent = 'Disconnected';
      console.log('Disconnected from server');
    };

    ws.onerror = (error) => {
      console.error('WebSocket Error:', error);
    };

    // Message handling in the next scene
  </script>
</body>
</html>

Client: Receiving & Displaying

Once subscribed, the client needs to listen for incoming messages from the server. The ws.onmessage event is where this happens.

When a message arrives, we parse its JSON content and can display it to the user, perhaps filtering or formatting based on the message's topic.

Try opening multiple browser tabs, subscribing to the same topic, and then publishing a message from one tab (e.g., via the console) to see it appear in others!

<!-- index.html (continued script part) -->
    // ... (ws.onopen, ws.onclose, ws.onerror from previous scene)

    ws.onmessage = event => {
      const data = JSON.parse(event.data);
      console.log('Received:', data);

      if (data.type === 'message') {
        const listItem = document.createElement('li');
        listItem.textContent = `[${data.topic}] ${data.payload}`;
        messagesElem.appendChild(listItem);
      } else if (data.status === 'subscribed') {
        const listItem = document.createElement('li');
        listItem.textContent = `Successfully subscribed to '${data.topic}'.`;
        messagesElem.appendChild(listItem);
      } else if (data.error) {
        console.error('Server error:', data.error);
        const listItem = document.createElement('li');
        listItem.style.color = 'red';
        listItem.textContent = `Error: ${data.error}`; 
        messagesElem.appendChild(listItem);
      }
    };

    // Example of how a client could publish a message (e.g., via a button click)
    // ws.send(JSON.stringify({ action: 'publish', topic: 'chat:general', payload: 'Hello from client!' }));
  </script>
</body>
</html>

Advanced Pub/Sub Patterns

While our basic Pub/Sub system is functional, real-world applications often need more:

  • Unsubscribe: A client should be able to stop receiving messages for a topic. This would involve a new message action (e.g., { "action": "unsubscribe", "topic": "news" }) and server-side logic to remove the client from the topic's subscription set.
  • Topic Hierarchies: Allowing subscriptions to patterns like news.* to receive all news sub-topics.
  • Message Persistence: Storing messages so new subscribers can receive past messages (e.g., chat history).

Quick Check

Consider the Pub/Sub system we just built. Which component is primarily responsible for deciding which subscribers receive a message published to a specific topic?

Recap & Beyond

Congratulations! You've learned how to design and implement a fundamental Publish/Subscribe messaging system using WebSockets.

We covered the core components (Publisher, Subscriber, Topic, Broker), defined message formats, and built both the server-side broker logic and client-side subscription/reception.

Pub/Sub is a foundational pattern for many real-time applications. Experiment with adding unsubscribe functionality, more complex topic management, or integrating with external message queues for larger scale.

Kostenlos starten

Lerne WebSockets & Realtime Systems Programming mit einem KI-Tutor — kostenlos

Schreibe und führe echten Code in deinem Browser aus, bekomme sofortige Hilfe von einem 24/7 KI-Tutor und setze dein Lernen im Web oder in der App fort.

Kurse
12
Lektionen
47

Häufig gestellte Fragen

Ist die Lektion „Publish/Subscribe-Messaging implementieren“ kostenlos?

Ja — der vollständige Text von „Publish/Subscribe-Messaging implementieren“ ist hier im Web kostenlos zu lesen. Um sie interaktiv zu üben (integrierter Code-Editor und 24/7 KI-Tutor) und den Rest des WebSockets & Realtime Systems Programming-Kurses freizuschalten, upgrade auf CoddyKit PRO. Der WebSockets & Realtime Systems Programming-Kurs umfasst insgesamt 4 Lektionen.

Was lerne ich in „Publish/Subscribe-Messaging implementieren“?

Entwerfen und erstellen Sie ein Pub/Sub-System über WebSockets zur themenbasierten Nachrichtenverteilung. Du übst WebSockets & Realtime Systems Programming mit praktischem Code, den du direkt im Browser ausführst, und ein 24/7 KI-Tutor beantwortet deine Fragen während du die Lektion bearbeitest.

Brauche ich Erfahrung, um WebSockets & Realtime Systems Programming zu starten?

Keine Vorkenntnisse erforderlich. WebSockets & Realtime Systems Programming auf CoddyKit ist für Anfänger bis fortgeschrittene Lernende strukturiert, sodass du hier starten oder von Anfang an beginnen und in deinem eigenen Tempo voranschreiten kannst. Dies ist Lektion 1 von 4.

Wie lange dauert die Lektion „Publish/Subscribe-Messaging implementieren“?

Die meisten CoddyKit-Lektionen dauern etwa 5–10 Minuten. Jede ist kompakt und interaktiv, sodass du stetig Fortschritte machst und genau dort weitermachst, wo du aufgehört hast – im Web und in der App.

Kann ich in dieser WebSockets & Realtime Systems Programming-Lektion Code schreiben und ausführen?

Ja. Jede WebSockets & Realtime Systems Programming-Lektion enthält einen integrierten Code-Editor, sodass du echten Code direkt in deinem Browser schreibst und ausführst und sofort KI-Feedback erhältst — ohne lokale Einrichtung erforderlich.

Alle Lektionen in diesem Kurs

  1. Publish/Subscribe-Messaging implementieren
  2. Request-Response über WebSockets
  3. Bidirektionales Streaming und Flusskontrolle
  4. Backpressure und Nachrichten-Batching
← Zurück zu WebSockets & Realtime Systems Programming