The error() Function
Raise errors with error() and understand error levels and messages.
The error() Function is a free Lua Academy lesson on CoddyKit — lesson 1 of 4. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the Lua Academy learning path, one of 4 lessons in the course, and your progress syncs across the web and the CoddyKit app.
Raising Errors
error(message, level) raises a Lua error. Execution stops and the error propagates up the call stack until caught by pcall or xpcall, or until it terminates the program. The message can be any value — string, table, number.
local function divide(a, b)
if b == 0 then
error("division by zero")
end
return a / b
end
print(divide(10, 2)) -- 5.0
-- divide(10, 0) -- ERROR: division by zeroError Levels
The second argument to error() controls where the error is reported. Level 1 (default) points to the error() call itself. Level 2 points to the caller. Level 0 adds no position info. Use level 2 in library functions to blame the user's code.
local function assertPositive(n, name)
if n <= 0 then
error((name or "value") .. " must be positive, got " .. n, 2)
-- level 2: blame the caller, not this function
end
return n
end
local function compute(x)
assertPositive(x, "x") -- error points here if x <= 0
return math.sqrt(x)
end
compute(-5) -- error: "x must be positive, got -5" at compute() callError with Table Objects
Passing a table as the error value lets callers inspect structured error info: error code, message, context. This is more informative than a plain string and allows programmatic error handling.
local function openDB(host, port)
if port < 1 or port > 65535 then
error({code="INVALID_PORT", port=port,
msg="port out of range: " .. port})
end
-- ... connect
return {host=host, port=port}
end
local ok, err = pcall(openDB, "localhost", -1)
if not ok and type(err) == "table" then
print("Code:", err.code) -- INVALID_PORT
print("Port:", err.port) -- -1
print("Msg:", err.msg)
endassert() as Sugar
assert(v, msg) is equivalent to if not v then error(msg, 2) end; return v, .... It's idiomatic for precondition checking. If v is truthy, assert returns all its arguments (useful for chaining).
local function sqrt(n)
assert(type(n) == "number", "expected number, got " .. type(n))
assert(n >= 0, "sqrt of negative: " .. n)
return math.sqrt(n)
end
print(sqrt(16)) -- 4.0
print(sqrt(2)) -- 1.4142...
-- sqrt("hi") -- ERROR: expected number, got stringerror() vs return nil,err
Two conventions for signaling failure: error() (exception-style) or return nil, msg (functional style). Use error() for truly unexpected conditions (programming bugs, contract violations). Use nil, msg for expected failures (file not found, network timeout).
-- Exception style (programming error)
local function mustExist(t, key)
local v = t[key]
if v == nil then error("required key missing: " .. key, 2) end
return v
end
-- Functional style (expected failure)
local function findUser(id)
-- ... database query
return nil, "user not found" -- expected: user may not exist
endError in Metamethods
Errors can be raised inside metamethods. If a metamethod errors, it propagates to the code that triggered the operation (like an arithmetic expression). Always guard against invalid inputs in metamethods.
local SafeDiv = {}
SafeDiv.__index = SafeDiv
SafeDiv.__div = function(a, b)
if b.value == 0 then
error("SafeDiv: division by zero", 2)
end
return SafeDiv.new(a.value / b.value)
end
function SafeDiv.new(v)
return setmetatable({value=v}, SafeDiv)
end
local a = SafeDiv.new(10)
local b = SafeDiv.new(0)
local ok, err = pcall(function() return a / b end)
print(ok, err)Custom Error Types
Create a helper to build typed error objects. Include a type tag so callers can distinguish between different kinds of errors and handle each appropriately.
local function newError(kind, msg, extra)
return setmetatable(
{kind=kind, message=msg, extra=extra},
{__tostring = function(e)
return "[" .. e.kind .. "] " .. e.message
end}
)
end
local E = {
notFound = function(name) return newError("NOT_FOUND","not found: "..name) end,
badInput = function(msg) return newError("BAD_INPUT", msg) end,
}
local ok, err = pcall(error, E.notFound("config.json"))
if not ok then print(err.kind, err.message) endError Propagation
When a function calls another that errors, the error propagates automatically up the stack. You don't need to re-throw — just don't catch it. Only catch errors at the level where you can meaningfully handle or report them.
local function step3() error("step3 failed") end
local function step2() step3() end
local function step1() step2() end
local ok, err = pcall(step1)
if not ok then
-- err includes the source location
print("Caught at top level:", err)
end
-- Error: input:1: step3 failedStack Trace with debug.traceback
A plain error() gives one line of context. For a full stack trace, use debug.traceback(msg) as the error value. This is typically done in an xpcall handler.
local function buggy()
local t = nil
return t.field -- nil indexing: error
end
local ok, err = xpcall(buggy, function(e)
return debug.traceback(e, 2) -- full stack trace
end)
if not ok then
print(err) -- full traceback
endRe-raising Errors
Sometimes you catch an error to add context, then re-raise it. Use error(err, 0) (level 0) when re-raising a string error to avoid adding another location prefix to an already-formatted message.
local function loadAndParse(path)
local ok, err = pcall(function()
local f = io.open(path, "r")
if not f then error("cannot open: " .. path) end
local content = f:read("a")
f:close()
return content
end)
if not ok then
error("loadAndParse failed: " .. err, 0) -- re-raise with context
end
end
local ok2, msg = pcall(loadAndParse, "missing.txt")
print(ok2, msg)Quick Check
What does level 2 mean in error("msg", 2)?
Recap: error()
Summary:
error(msg, level)— raise; level 2 blames caller- Use tables for structured errors with type+context
assert(v, msg)— idiomatic precondition check- Use
error()for bugs; return nil+err for expected failures - Re-raise with
error(err, 0)to preserve message format
Frequently asked questions
Is the “The error() Function” lesson free?
Yes — the full text of “The error() Function” is free to read here on the web, and the Lua Academy course includes 4 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the Lua Academy course, upgrade to CoddyKit PRO.
What will I learn in “The error() Function”?
Raise errors with error() and understand error levels and messages. You practise Lua Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start Lua Academy?
No prior experience is required. Lua Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 1 of 4, so you can start here or from the beginning and move at your own pace.
How long does the “The error() Function” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this Lua Academy lesson?
Yes. Every Lua Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- The error() Function
- Protected Calls with pcall
- xpcall and Message Handlers
- Structured Error Objects