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Lua Academy · Lesson

AI Behavior with State Machines

Implement FSM-based enemy AI logic entirely in Lua scripts.

What Is a Finite State Machine?

A Finite State Machine (FSM) defines behavior as a set of states with transitions between them triggered by conditions or events.

FSM Table Structure

Represent an FSM as a table with a current state, a states table, and optional enter/exit/update callbacks per state.

local function newFSM(initialState)
  return {
    current = initialState,
    states  = {},
  }
end

All lessons in this course

  1. Event Systems in Lua
  2. Component-Based Scripting
  3. AI Behavior with State Machines
  4. Data-Driven Config and Hot-Reload
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