C# Academy · Lesson

Polymorphic behaviors

Use interface-based polymorphism: process mixed shapes uniformly, add new shapes without changing callers, and compose small behaviors.

Lesson 3 of 38 steps

Polymorphic behaviors is a free C# Academy lesson on CoddyKit. This is lesson 3 of 3. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, and your progress syncs across the web and the CoddyKit app. The C# Academy course includes 3 lessons in total.

Polymorphism overview

Goal: Use polymorphism to keep callers simple.

  • Work with IShape everywhere
  • Mix many shapes in one list
  • Add new shapes without changing code
  • Compose tiny behaviors (formatting, filtering)

One API for all shapes

Accept the IShape interface in helpers. Runtime dispatch picks the right implementation.

using System;

public interface IShape
{
  double Area();
  double Perimeter();
}

public sealed class Rectangle : IShape
{
  private readonly double _w, _h;
  public Rectangle(double w, double h) { _w = w; _h = h; }
  public double Area() { return _w * _h; }
  public double Perimeter() { return 2 * (_w + _h); }
}

public sealed class Circle : IShape
{
  private readonly double _r;
  public Circle(double r) { _r = r; }
  public double Area() { return 3.14159 * _r * _r; }
  public double Perimeter() { return 2 * 3.14159 * _r; }
}

public class Program
{
  // One function works for any IShape (dynamic dispatch on overrides)
  static void PrintSummary(IShape s)
  {
    Console.WriteLine("A=" + s.Area() + " P=" + s.Perimeter());
  }

  public static void Main(string[] args)
  {
    PrintSummary(new Rectangle(3, 4));
    PrintSummary(new Circle(2));
  }
}

Mixed list processing

Store many shapes in a List<IShape>. Iteration stays simple while behavior varies per instance.

using System;
using System.Collections.Generic;

public interface IShape { double Area(); double Perimeter(); }

public sealed class Rectangle : IShape
{
  private readonly double _w, _h;
  public Rectangle(double w, double h) { _w = w; _h = h; }
  public double Area() { return _w * _h; }
  public double Perimeter() { return 2 * (_w + _h); }
}

public sealed class Circle : IShape
{
  private readonly double _r;
  public Circle(double r) { _r = r; }
  public double Area() { return 3.14159 * _r * _r; }
  public double Perimeter() { return 2 * 3.14159 * _r; }
}

public class Program
{
  public static void Main(string[] args)
  {
    List<IShape> shapes = new List<IShape>();
    shapes.Add(new Rectangle(2, 5));
    shapes.Add(new Circle(1.5));
    shapes.Add(new Rectangle(1, 1));

    foreach (IShape s in shapes)
    {
      Console.WriteLine("A=" + s.Area());
    }
  }
}

Open for extension

Polymorphism supports open extension: new shapes integrate without editing existing callers.

using System;

public interface IShape { double Area(); double Perimeter(); }

public sealed class Triangle : IShape
{
  private readonly double _a, _b, _c;
  public Triangle(double a, double b, double c) { _a = a; _b = b; _c = c; }
  public double Perimeter() { return _a + _b + _c; }
  public double Area()
  {
    double s = (_a + _b + _c) / 2.0;
    return Math.Sqrt(s * (s - _a) * (s - _b) * (s - _c));
  }
}

public class Program
{
  // Existing helper still works; no changes needed
  static void Show(IShape s) { Console.WriteLine("A=" + s.Area() + " P=" + s.Perimeter()); }

  public static void Main(string[] args)
  {
    Show(new Triangle(3, 4, 5)); // new type plugs in
  }
}

Behavior composition (strategy)

Compose tiny behaviors via small interfaces (like a formatter). Swap strategies without changing the shape.

using System;

public interface IShape { double Area(); double Perimeter(); }

public sealed class Rectangle : IShape
{
  private readonly double _w, _h;
  public Rectangle(double w, double h) { _w = w; _h = h; }
  public double Area() { return _w * _h; }
  public double Perimeter() { return 2 * (_w + _h); }
}

// Small strategy interface for formatting
public interface IShapeFormatter
{
  string Format(IShape s);
}

public sealed class SimpleFormatter : IShapeFormatter
{
  public string Format(IShape s) { return "A=" + s.Area() + " P=" + s.Perimeter(); }
}

public class Program
{
  static void Print(IShape s, IShapeFormatter f)
  {
    Console.WriteLine(f.Format(s));
  }

  public static void Main(string[] args)
  {
    Print(new Rectangle(3, 2), new SimpleFormatter());
  }
}

Polymorphism tips

Tips:

  • Pass IShape to helpers; avoid type checks.
  • Keep helpers tiny and pure when possible.
  • Add new shapes freely; do not edit existing callers.
  • Use small behavior interfaces (formatting, filtering) to extend features.

Interface benefit

Quick check: What is the main benefit of programming against the IShape interface in this library?

Recap

Recap: Take parameters as IShape, process mixed lists, and add shapes without touching callers. Compose small behaviors for formatting or filtering to keep code flexible.

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Frequently Asked Questions

Is the “Polymorphic behaviors” lesson free?

Yes — the full text of “Polymorphic behaviors” is free to read here on the web. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C# Academy course, upgrade to CoddyKit PRO. The C# Academy course includes 3 lessons in total.

What will I learn in “Polymorphic behaviors”?

Use interface-based polymorphism: process mixed shapes uniformly, add new shapes without changing callers, and compose small behaviors. You practise C# Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.

Do I need any experience to start C# Academy?

No prior experience is required. C# Academy on CoddyKit is structured for beginners through advanced learners, so you can start here or from the beginning and move at your own pace. This is lesson 3 of 3.

How long does the “Polymorphic behaviors” lesson take?

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All lessons in this course

  1. Design (interfaces + inheritance)
  2. Implementation & tests
  3. Polymorphic behaviors
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