Concept & use-cases; incremental generators (overview)
What generators do, typical use-cases, the idea of incremental generators, and a C# 6-friendly emulation using attributes + partial classes.
Concept & use-cases; incremental generators (overview) is a free C# Academy lesson on CoddyKit — lesson 1 of 2. You can read the complete lesson below for free — then practise it hands-on in the browser with a built-in code editor and a 24/7 AI tutor. It is part of the C# Academy learning path, one of 2 lessons in the course, and your progress syncs across the web and the CoddyKit app.
What is a generator?
Aim: Learn what source generators are and why they help.
- They analyze your code and generate new C# files
- Great for boilerplate (mappers, notifications, DTOs)
- Incremental idea: react only to changed inputs
- Here we emulate with attributes + partial classes (C# 6)
Partial class idea
partial classes allow splitting a type across files; generators usually emit the extra partial part.
using System;
// Partial lets code live in multiple files; generators often emit a second part.
public partial class Person
{
// "User" code (hand-written)
public string FirstName;
public string LastName;
}
// Imagine another file is generated with helpers.
public partial class Person
{
// This region simulates "generated" members.
public string FullName()
{
// simple boilerplate a generator could write
return (FirstName ?? """") + " " + (LastName ?? """");
}
}
public class Program
{
public static void Main(string[] args)
{
Person p = new Person();
p.FirstName = "Ada";
p.LastName = "Lovelace";
Console.WriteLine(p.FullName());
}
}
Attribute markers
Generators scan attributes to decide what to emit. We emulate discovery via reflection (build-time in real life).
using System;
using System.Reflection;
// Marker attribute a generator would search for
[AttributeUsage(AttributeTargets.Class)]
public sealed class AutoNotifyAttribute : Attribute { }
// A class we want to augment (emulating generator input)
[AutoNotify]
public class Settings
{
public string Theme; // we wish to auto-generate a property wrapper
}
// In real generators, Roslyn would find [AutoNotify] and emit code.
// Here we only "discover" the attribute at runtime (emulation).
public class Program
{
public static void Main(string[] args)
{
Type t = typeof(Settings);
object[] at = t.GetCustomAttributes(typeof(AutoNotifyAttribute), false);
Console.WriteLine(at.Length > 0 ? "Marker found" : "No marker");
}
}
Code template demo
A generator would emit code into a new file. We just print a simple template to visualize the idea.
using System;
using System.Text;
// Tiny template that prints C# code a generator could add.
public static class Template
{
public static string EmitAutoProperty(string className, string fieldName)
{
// Very small example; real generators would use syntax trees.
StringBuilder sb = new StringBuilder();
sb.AppendLine("public partial class " + className);
sb.AppendLine("{");
sb.AppendLine(" public string " + Upper(fieldName) + "");
sb.AppendLine(" {");
sb.AppendLine(" get { return this." + fieldName + "; }");
sb.AppendLine(" set { this." + fieldName + " = value; /* notify here */ }");
sb.AppendLine(" }");
sb.AppendLine("}");
return sb.ToString();
}
private static string Upper(string name)
{
if (string.IsNullOrEmpty(name)) return name;
if (name.Length == 1) return name.ToUpperInvariant();
return char.ToUpperInvariant(name[0]) + name.Substring(1);
}
}
public class Program
{
public static void Main(string[] args)
{
// Show what the "generated" code could look like
string code = Template.EmitAutoProperty("Settings", "theme");
Console.WriteLine(code);
}
}
Incremental overview
Incremental generators split work into small steps.
- Track inputs (syntax, additional files)
- Only recompute when something changed
- Faster builds, fewer allocations
- Design tip: keep steps pure and deterministic
Where they shine
Use-cases:
- Boilerplate: INotifyPropertyChanged, DTO mappers
- Compile-time checks: route maps, settings binding
- Performance: avoid reflection in hot paths
- Docs/code sync: IDs, constants
Avoid for complex runtime logic; keep emission small and predictable.
Generator role
Recap
Recap: Generators inspect your code and generate source. Think in terms of attributes + partials, keep outputs tiny, and (incrementally) recompute only what changed.
Frequently asked questions
Is the “Concept & use-cases; incremental generators (overview)” lesson free?
Yes — the full text of “Concept & use-cases; incremental generators (overview)” is free to read here on the web, and the C# Academy course includes 2 lessons in total. To practise it interactively (a built-in code editor and a 24/7 AI tutor) and unlock the rest of the C# Academy course, upgrade to CoddyKit PRO.
What will I learn in “Concept & use-cases; incremental generators (overview)”?
What generators do, typical use-cases, the idea of incremental generators, and a C# 6-friendly emulation using attributes + partial classes. You practise C# Academy with hands-on code you run directly in the browser, and a 24/7 AI tutor answers your questions as you work through the lesson.
Do I need any experience to start C# Academy?
No prior experience is required. C# Academy on CoddyKit is structured for beginners through advanced learners; this is — lesson 1 of 2, so you can start here or from the beginning and move at your own pace.
How long does the “Concept & use-cases; incremental generators (overview)” lesson take?
Most CoddyKit lessons take about 5–10 minutes. Each one is bite-sized and interactive, so you make steady progress and pick up exactly where you left off across the web and the app.
Can I write and run code in this C# Academy lesson?
Yes. Every C# Academy lesson includes a built-in code editor, so you write and run real code right in your browser and get instant AI feedback — no local setup required.
All lessons in this course
- Concept & use-cases; incremental generators (overview)
- Developer experience & limitations